//--------------------------------------------------------------------------------------- // CONFIG BY BUTCHIE :xD //--------------------------------------------------------------------------------------- //GRAFIKA r_mode "8" r_customwidth "1280" r_customheight "1024" r_fullscreen 1 // hra ve fullscreenu set r_colorbits "32" // barvy set r_depthbits "32" // hloubka barev set r_texturebits "24" // hloubka barvy textur set r_displayrefresh "85" // refresh monitoru set r_subdivisions "4" // hranatost oblouku (cim vic tim vic hranate) set r_lodbias "2" // detail modelu 2-horsi set r_picmip "3" // detail textur set r_ext_compressed_textures "1" // zakompresene textury (vetsi FPS) set r_dynamiclight "0" // dynamicke svetla set r_fastSky "1" // jednoduche nebe set r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // filtrovani textur (ctvereckovane textury) set r_detailtextures "0" // vypnute detailni textury set r_flares "0" // odlesky set r_finish "0" // čeká na opengl, "časování" 0 pro více fps set r_ignoreFastPath "1" // ?? set r_lodCurveError "60" // vetsi cisla opravuji zakriveni objektu set r_primitives "0" // metoda renderovani set r_swapInterval "0" // synchronizovat FPS s refreshem monitoru set r_vertexLight "1" // vertexove osvetleni set r_facePlaneCull "999" // nevykresluje mimo pohled set r_uifullscreen "0" // odstranuje mlhu set r_mapoverbrightBits "3" set r_overBrightBits "0" // svetlost mapy set r_gamma "1.8" set cg_atmosphericEffects "0" // vypne dest a snih set cg_bloodDamageBlend "0" // blood splatter set cg_bloodFlash "0" // cervenani obrazovky set cg_bloodTime "0" // cas jak dlouho zustava krev na zdich set cg_brassTime "0" // jak dlouho zustanou patrony na zemi set cg_coronafardist "0" // vypnuty corony set cg_coronas "0" // vypnuty corony set cg_fastSolids "1" set cg_gibs "0" // vypnuty kusy tel set cg_marktime "7000" // kulky a vybuchy na texturach set cg_shadows "0" // vypnuti stinu set cg_showblood "1" // z protivnika strika krev set cg_wolfparticles "0" // vypnuti vybuchu set r_allowextensions "1" // povoluje moznosti OpenGL set r_allowsoftwaregl "0" // vypnuti software renderingu set r_clamptoedge "1" // castecne redukuje mlhu set r_clear "0" // zaplnuje trhliny mezi texturami? set r_drawentities "1" // vykresluje modely set r_drawfoliage "0" // trava na radaru apod. set r_drawsun "0" // nevykresluje slunce set r_ext_multitexture "1" // multitextury set r_ext_nv_fog_dist "0" // vzdalenost mlhy?? set r_ext_texture_filter_anisotropic "0" // anisotropic filtr vypnuty set r_ignoreglerrors "1" // ignoruje chyny opengl set r_ignorehwgamma "0" // ignoruje HW gammu set r_nocull "0" // renderuje jen objekty ktere prave vidite set r_roundimagesdown "2" // ?? 2-more fps set r_simplemipmaps "0" // mipmaping (plynulejsi prechody textur) set r_uifullscreen "0" // kuli PB set r_wolffog "0" seta r_smp "0" unsafe seta r_stereo "0" unsafe seta r_ext_texture_env_add "1" unsafe seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe seta r_glIgnoreWicked3D "0" unsafe seta r_ext_gamma_control "1" unsafe seta r_glDriver "opengl32" unsafe seta r_ext_compiled_vertex_array "1" unsafe seta r_highqualityvideo "0" // ATI CVARS set r_ati_fsaa_samples "0" // efekty ATI karet (PB) set r_ati_truform_tess "0" // efekty ATI karet (PB) seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe seta r_ext_ATI_pntriangles "0" unsafe // ETPRO NASTAVENI set b_althud "2" // alternativni HUD set b_althudflags "2" // vypis odspoda set b_antilag "1" // etpro antilag set b_chatalpha "0.33" // pruhlednost chatu set b_chatflags "1" // vlajecky v chatu set b_chatsounds "0" // zvuk pri napsane zprave set b_drawclock "0" // realne hodiny set b_drawpromotions "0" // vykresluje povyseni set b_drawranks "0" // nezobrazuje hodnost zamereneho hrace set b_drawrewards "0" // vypina zobrazeni odmeny za povyseni set b_drawspeed "0" // zobrazuje rychlost pohybu set b_fireteamalpha "0.33" // pruhlednost fireteamu set b_goatsound "1" // meceni pri podriznuti set b_hitsounds "1" // zapnute hitsoundy set b_lagometeralpha "1" // pruhlednost lagometru set b_muzzleflash "0" // vypnuti zablesku zbrani set b_numpopups "6" // maximalni pocet popupu set b_popupfadetime "0" // jak dlouho mizi zprava set b_popupstaytime "3000" // pocet milisekund zobrazeni popupu set b_popuptime "0" // za jak dlouho se objevi popup set b_tracers "0" // zobrazuje letici kulky set b_votetextscale "0.8" // velikost vote textu set b_watermarkalpha "0" // pruhlednost watermarku (vypnuty) set b_weapaltreloads "0" // reload u alternativnich zbrani na fire2 set b_demorecord_statusline "0" // vypis nahravani dema nahore set b_simpleitems "0" // jednoduche lezici predmety na zemi set b_hudyoffset "0" set b_fireteamlatchedclass "1" //NET SETTING set cg_predictitems "1" // prediction predmetu set cl_allowdownload "0" // vypnuti downloadu set cl_autoupdate "0" // automaticky update set snaps "20" // max pocet snapshotu posilanych serverem set rate "25000" // objem prijimanych dat set cl_timenudge "0" // pb, zaporne hodnoty snizuji ping set cl_wwwdownload // povoleni www downloadu set cl_allowDownload "0" set cl_anonymous "1" set cl_doubleTapDelay "0" set cl_freelook "1" set cl_maxPing "999" set cl_maxpackets "89" set cl_mouseAccel "0" set cl_packetdup "0" set cl_pitchspeed "0" set cl_punkbuster "1" set cl_run "1" set cl_timenudge "0" set cl_timeout "10000" set cl_updateavailable "0" set cl_yawspeed "0" // OVLADANI set cg_autoaction "6" // nakonci hry screenshot a stats set cg_autoactivate "1" // automaticke sbirani veci set cg_autoswitch "0" // Automaticke prepinani zbrani set cg_autoreload "0" // automaticke nabijeni pri vystrileni naboju set cg_bobpitch "0" // vpynuti vselijakych pohybu pri pohybu set cg_bobroll "0" set cg_bobup "0" set cg_bobyaw "0" set cg_runpitch "0" set cg_runroll "0" set cg_noammoautoswitch "1" // prepne na jinou zbran kdyz dodjde ammo set cg_weaponcycledelay "0" // prodleva pri prepinani zbrani set cl_doubletapdelay "0" // vypnuti lehani pri crouch + 2x dopredu set cl_freelook "1" // zapnuty volny pohled set cl_run "1" // allways run // MOUSE set cl_mouseAccel "0" // vypnuta akcelerace mysi set m_yaw "0.022" // horizontalni sensitivita set m_pitch "0.016" // vertikalni sensitivita set sensitivity "2" // citlivost mysi // CROSS set cg_crosshairAlpha "1" // pruhlednost crossu set cg_crosshairalphaalt "1" // pruhlednost alternativni casti crossu set cg_crosshairColor "Magenta" // barva crossu set cg_crosshairColorAlt "Magenta" // barva alternativni casti crossu set cg_crosshairhealth "0" // prebarvuje cross podle healthu set cg_crosshairpulse "0" // pulzovani crossu set cg_crosshairSize "50" // velikost crossu set cg_drawCrosshair "15" // typ crossu (5=tecka) set cg_cursorHints "3" set cg_drawCrosshairNames "1" // vykresluje mena teammates set cg_drawcrosshairpickups "0" // zobrazuje ruku pokud je mozna akce // HUD A VIEW set cg_announcer "0" // zapina hlasove oznamovani udalosti set cg_complaintpopup "0" // vypnuti complainu set cg_cursorhints "4" // typ ruky u kurzoru (4=solid) set cg_descriptivetext "1" // vypisovani you killed etc. set cg_draw2d "1" // zapina vykreslovani 2D prvku set cg_drawbuddies "1" // ikonka fireteamu nad teammates set cg_drawcompass "1" // vykresluje kompas set cg_drawfireteamoverlay "1" // zapnuti okna fireteamu set cg_drawfps "0" // zapina zobrazeni fps set cg_drawgun "0" // zobrazeni zbrane set cg_drawnotifytext "0" // vypisuje kdo vas zabil set cg_drawreinforcementtime "1" // spawn timer set cg_drawroundtimer "1" // cas kola set cg_drawsmallpopupicons "1" // maly poups set cg_drawweaponiconflash "0" // ikona zbrane zbarvena podle poctu naboju set cg_fov "90" // FOV set cg_lagometer "1" // zobrazuje lagometer set cg_novoicechats "0" // zapnuty voice chat set cg_novoicetext "0" // zapnuty text chat set cg_printobjectiveinfo "1" // zobrazuje info o objectivu set cg_teamchatheight "4" // maximalni pocet radku chatu set cg_teamchatsonly "0" // zobrazuje jenom teamchat set cg_thirdperson "0" // 3rd person view set cg_voicespritetime "0" // jak dlouho je vykricnik nad hlavou mluviciho //SOUND set s_defaultsound "0" set s_doppler "0" set s_khz "44" set s_mixPreStep "0.07" set s_mixahead "0.14" set s_musicvolume "0" set s_separation "1" set s_volume "0.2" set s_wavonly "0" // OTHER set com_maxfps "100" // strop FPS set demo_drawtimescale "0" // zobrazuje rychlost dema pri jejim prepinani set demo_infowindow "0" // informacni info u prehravani dema set pmove_fixed "0" set scr_conspeed "999" // rychlost vysunuti konzole // NASTAVENI PAMETI set com_chunkMegs "256" //doporucena 1/2 vasi operacni pameti set com_soundmegs "24" set com_zonemegs "64" // ARTILLERY SCRIPT bind f1 "+zoom;+attack;-attack;-zoom;" // BINDS bind 5 "weaponbank 5; bind 3 "weaponbank 2; bind 7 "weaponbank 7; bind 2 "weaponbank 3; bind 4 "weaponbank 4; bind 1 "weaponbank 1; bind ctrl "kill; forcetapout" bind TAB "+scores" bind ENTER "messagemode" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind ` "toggleconsole" bind F9 "vote yes" bind F10 "vote no" bind t "messagemode2" bind SHIFT "+sprint" bind KP_LEFTARROW "selectbuddy 3" bind KP_5 "selectbuddy 4" bind KP_RIGHTARROW "selectbuddy 5" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind KP_ENTER "mp_fireteamadmin" bind q "+leanleft" bind e "+leanright" bind MOUSE2 "+movedown" bind f "+activate" bind l "openlimbomenu" bind g "+mapexpand" bind ALT "+speed" bind MOUSE1 "+attack" bind MOUSE4 "weaponbank 7" bind MWHEELDOWN "weaponbank 6" bind MWHEELUP "weaponbank 5" bind r "+reload" bind b "+zoom" bind x "+stats" bind z "+prone" bind a "+moveleft" bind d "+moveright" bind w "+forward" bind s "+back" // console seta logfile 2 set cg_textNotify "1" set cg_drawNotifyText "1" exec classes.cfg exec quotes.cfg