// b_ seta b_backupcvars "0" seta b_popuptime "100" seta b_popupstaytime "1000" seta b_popupfadetime "0" seta b_fireteamLatchedClass "1" seta b_hitsounds "1" seta b_althud "2" seta b_tracers "0" // com_ seta com_maxfps "125" seta com_hunkmegs "256" // r_ seta r_colorbits "16" seta r_depthbits "16" seta r_detailtextures "0" seta r_dynamiclight "0" seta r_ext_compressed_textures "1" seta r_fastsky "1" seta r_finish "0" seta r_flares "0" seta r_inGameVideo "0" seta r_lodbias "2" seta r_picmip "0" seta r_subdivisions "20" seta r_texturebits "16" seta r_displayrefresh "60" seta r_vertexLight 1 seta r_simpleMipMaps 0 seta r_primitives 0 seta r_swapinterval 0 seta r_mode "8" seta r_gamma "1.8" seta r_texturebits "32" // cl_ seta cl_maxpackets "100" seta cl_packetdup "0" seta cl_doubletapdelay "0" // cg_ seta cg_crosshairsize 24 seta cg_crosshairpulse 1 seta cg_crosshairHealth 1 seta cg_autoreload "0" seta cg_bobyaw "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_autoaction "0" seta cg_fov "90" seta cg_textNotify "1" seta cg_drawNotifyText "1" seta cg_coronas 0 seta cg_atmosphericeffects "0" seta cg_blooddamageblend "0" seta cg_bloodtime "0" seta cg_bloodflash "0.0" seta cg_brasstime "0" seta cg_coronafardist "0" seta cg_drawgun "0" seta cg_drawSpreadScale "0" seta cg_gibs "0" seta cg_marktime "0" seta cg_shadows "0" seta cg_showblood "0" seta cg_wolfparticles "0" seta cg_drawfps 1 seta cg_woflparticles "0" seta cg_autoaction "9" seta cg_autoaction "0" seta pmove_fixed "0" // Random seta sensitivity "2.5" seta logfile "1" bind w +forward bind c +movedown bind a +moveleft bind d +moveright bind mouse3 "kill; forcetapout" // Spawnpoints bind kp_ins "setspawnpt 0;echo ^pSpawnpoint^2:^7Default bind kp_end "setspawnpt 1;echo ^pSpawnpoint^2:^7One bind kp_downarrow "setspawnpt 2;echo ^pSpawnpoint^2:^7Two bind kp_pgdn "setspawnpt 3;echo ^pSpawnpoint^2:^7Three bind kp_leftarrow "setspawnpt 4;echo ^pSpawnpoint^2:^7Four bind kp_5 "setspawnpt 5;echo ^pSpawnpoint^2:^7Five // Class binds bind F7 "vstr classengi" bind F6 "vstr classfieldop" bind F8 "vstr classsoldier" bind F5 "vstr classmedic" bind F9 "vstr classcovop" // Class script set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team "^7[Spawn: ^4Engineer^7/^4SMG^7]"" set classengi2 "class e 2; set classengi vstr classengi1; say_team "^7[Spawn: ^4Engineer^7/^4Rifle^7]"" set classfieldop "vstr classrecycle; class f 1; say_team "^7[Spawn: ^4Fieldop^7/^4SMG^7]"" set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team "^7[Spawn: ^4Soldier^7/^4Pf^7]"" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; say_team "^7[Spawn: ^4Soldier^7/^4Mortar^7]"" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team "^7[Spawn: ^4Soldier^7/^4MG42^7]"" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team "^7[Spawn: ^4Soldier^7/^4Flamer^7]"" set classmedic "vstr classrecycle; class m 1; say_team "^7[Spawn: ^4Medic^7/^4SMG^7]"" set classcovop "vstr classcovop1" set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team "^7[Spawn: ^4Covert^7/^4Sniper^7]"" set classcovop2 "class c 2; set classcovop vstr classcovop3; say_team "^7[Spawn: ^4Covert^7/^4FG42^7]"" set classcovop3 "class c 1; set classcovop vstr classcovop1; say_team "^7[Spawn: ^4Covert^7/^4Sten^7]"" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1" // Spawntimer bind kp_uparrow "vstr timerSet-time; vstr enemy-spawned; play sound/menu/select.wav" bind kp_pgup "vstr timerSet-toggle" set enemy-spawned "echo ^p-> ^gEnemy Spawned" set timerSet-time "timerSet 20" set timerSet-toggle "vstr timerSet30" set timerSet-TimerInput "openTimerInput; set timerSet-time resetTimer; set timerSet-toggle vstr timerSetxx" set timerSet20 "set timerSet-time timerSet 20; set timerSet-toggle vstr timerSet30; echo ^1>> ^9Timer Set: 20; play sound/menu/select.wav" set timerSet30 "set timerSet-time timerSet 30; set timerSet-toggle vstr timerSet15; echo ^1>> ^9Timer Set: 30; play sound/menu/select.wav" set timerSet15 "set timerSet-time timerSet 15; set timerSet-toggle vstr timerSetxx; echo ^1>> ^9Timer Set: 15; play sound/menu/select.wav" set timerSetxx "set timerSet-time vstr timerSet-TimerInput; set timerSet-toggle vstr timerSet20; echo ^1>> ^9Timer Set: Input; play sound/menu/select.wav" // Binds bind k say "^p*^7Rymmer ^2if not be spects then be sometimes laged" bind i say "^p*^7Rymmer ^2this is the best problems when i ever seen hear" bind m say "^d<^7rem^7^^d>^2 Hi all, there are 2 ET squall in cdap ?" bind p say "^p ^2we search 6players for a war with server" bind n say "^pcriatura: ^2one4one is a very strong opponent with a kind of god, named squall. I played with him in dFIANCE and I like his aimstyle." bind h say "^psexyhot^7:^2this is ridiculous tbh;say ^psexyhot^7:^2 if that is u squall ur a fucking god;say ^psexyhot^7:^2 cos that was just aimbot like" bind o say "^p<@TosspoT`>^2 3on3 is the hiding ground for people who arent good at the game imo" bind p say "^pH2k.SPAM dialer: ^2its bullshit not game" bind b say "^7:D!" vid_restart