=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name: Tounine
Version: Beta2
Shortname: tounine_b2
Release date: 20.05.2010

Teamsize: 5 vs 5
Map by: eiM

=========
=Contact=
=========
IRC: #reVeal.et / #et.mapping
Mail: aim4r [at] gmx [dot] net

=============
=Spawnpoints=
=============
Allies:
0 - Autospawn
1 - Hillspawn
2 - Villagespawn
3 - Commandpost
4 - Commandpost
5 - Hillspawn

Axis:
0 - Autospawn
1 - Villagespawn
2 - Villagespawn
3 - Bunkerspawn
4 - Villagespawn

===============
=Thank Goes To=
===============
chosen (mapdesign)
Bio (interior design)
Fendah
draqii
antman
Dersaidin
Seanza (TLR)
Splashdamage

============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad2
Adobe Photoshop CS
Enemy Territory

========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
http://www.antman.info


This map was created as entry for the TLR Mapping Contest.

===========
=CHANGELOG=
===========

====B2====
- added more bunker ways at back axis spawn
- made south/east cave wider
- added transmitter limbo icon
- fixed clipbugs at objectivebunker

