seta cg_atmosphericeffects "0" seta cg_autoswitch "0" // auto-switch weapons (on pick-up) seta cg_autoaction "7" seta cg_autoreload "0" seta cg_blinktime "0" seta cg_bloodTime "0" seta cg_bloodFlash "0" seta cg_bloodDamageBlend "0" seta cg_bobpitch "0" // set amount player view bobs forward/back while moving seta cg_bobroll "0" // set amount player view rolls side to side while moving seta cg_bobup "0" // set amount player view bobs up/down while moving seta cg_bobyaw "0" seta cg_brassTime "0" // set amount of time a shell casing gets displayed if set to 0 the game engine will skip all shell eject code seta cg_coronas "0" seta cg_coronafardist "0" seta cg_crosshairAlpha "0.5" seta cg_crosshairAlphaAlt "1" seta cg_crosshairColor "White" seta cg_crosshairColorAlt "Green" seta cg_crosshairHealth "0" // show health by the cross hairs seta cg_crosshairPulse "0" seta cg_crosshairSize "48" // crosshair size...incase you have crosshair envy seta cg_descriptiveText "1" // Toggles display of "You killed [playername]" messages seta cg_draw2D "1" // toggle the drawing of 2D items or text on the status display seta cg_drawBuddies "0" seta cg_drawCompass "1" seta cg_drawCrosshair "5" // select crosshair seta cg_drawCrosshairNames "1" // toggle displaying of the name of the player you're aiming at seta cg_drawCrosshairPickups "1" seta cg_drawGun "0" // enable display of player gun model, setting to 0 (off) may increase FPS seta cg_drawStatus "1" // draw the HUD. (toggle weather or not health and score are displayed) seta cg_drawTeamOverlay "2" // set the drawing location of the team status overlay 1=top right 2=bottom right 3=bottom left of the screen seta cg_errordecay "100" // helps to smooth animation during player prediction while experiencing packet loss or snapshot errors seta cg_fov "103" // field of view/vision "90" is default higher numbers give peripheral vision. seta cg_gibs "1" // toggle the display of animated gibs (explosions flying body parts!) seta cg_lagometer "1" // toggle the display of Lag-O-Meter on the HUD seta cg_marktime "0" seta cg_nopredict "0" // toggle client-side player prediction. seta cg_popupLimboMenu "0" seta cg_predictItems "0" // toggle client-side item prediction. 0 option to not do local prediction of item pickup seta cg_runpitch "0" // set amount player view bobs up and down while running seta cg_runroll "0" // set amount player view rolls side to side while running (in 3rd person only?) seta cg_shadows "0" // set shadow detail level seta cg_showblood "1" seta cg_skybox "0" seta cg_teamChatHeight "6" // set number of lines or strings of text that remain on screen in team play chat mode (messagemode2) values are 1 - 8 seta cg_teamChatTime "8000" // set how long messages from teammates are displayed on the screen seta cg_viewsize "100" // set game view size as a percentage of total screen size, smaller will increase FPS seta cg_wolfparticles "0" seta cg_complaintPopUp "0" seta cg_drawReinforcementTime "1" seta cg_noAmmoAutoSwitch "1" seta cg_useScreenshotJPEG "1" seta cl_freelook "1" // toggle the use of freelook with the mouse (your ability to look up and down) seta cl_maxpackets "76" // set the transmission packet size or how many packets are sent to client seta cl_mouseAccel "0" // toggle the use of mouse acceleration the mouse speeds up or becomes more sensitive as it continues in one direction seta cl_packetdup "0" // default was 2 but changed to 1 since version 1.09 seta cl_punkbuster "1" seta cl_run "1" // always run seta cl_timeNudge "0" // effectively adds local lag to try to make sure you interpolate instead of extrapolate seta com_hunkMegs "128" // Megabytes to allocate for the heap. seta com_maxfps "76" // set max frames per second you receive from server (maxfps was removed) seta com_soundMegs "32" // com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory seta com_zoneMegs "32" seta m_filter "0" // toggle use of mouse "smoothing" seta m_pitch "0.020" seta r_ati_fsaa_samples "0" seta r_ati_truform_tess "0" seta r_allowExtensions "1" // enable OpenGL extensions seta r_allowSoftwareGL "0" // enable software rendering seta r_ambientScale "0.5" // set ambient lighting intensity scaling factor seta r_clear "0" // enable clearing of unrefreshed images seta r_colorbits "32" // *** set color bits (per pixel) see r_depthbits seta r_colorMipLevels "0" // set mip-mapping color levels seta r_depthbits "32" // *** set color depth bits (per pixel) see r_depthbits seta r_detailtextures "0" // enable detailed textures (0 may increase FPS) seta r_displayRefresh "100" // set monitor refresh rate at game resolution (also changes desktop refresh rate at that resolution) seta r_dlightBacks "1" // off (0) disables rendering of dynamic lights through walls (the backsides of walls are not illuminated). 0 may decrease FPS seta r_drawentities "1" // enable display of brush entities seta r_drawSun "0" // enable rendering of a sun in the sky (as staic lighting behind clouds) 0 may improve FPS seta r_drawworld "1" // enable rendering of map architecture seta r_dynamiclight "0" // enable dynamic lighting (0 will increase FPS) seta r_ext_compiled_vertex_array "1" // enable compiled vertex array rendering if video card supports it seta r_ext_compress_textures "1" // enable texture compression seta r_ext_compressed_textures "1" seta r_ext_gamma_control "1" // enable external gamma control settings seta r_facePlaneCull "1" // enable culling of brush faces not in view (0 will slow FPS) seta r_fastsky "1" // enable faster (lower quality) sky (will increase FPS) seta r_finish "0" // enable extra completion code necesssary for some video cards, may decrease FPS a bit if 1 seta r_flareFade "0" // set lens flare fading rate, higher may improve FPS, but flare effects will fade away faster seta r_flares "0" // enable lens flare effects (0 may increase FPS) seta r_flareSize "0" // set lens flare size (smaller will increase FPS) seta r_fullbright "0" // enable max brightness, local game only seta r_fullscreen "1" // enable full screen mode seta r_gamma "1.7" // *** set gamma level seta r_ignoreFastPath "0" // If enabled, ignores certain path optimizations for some shader types (sky and unfogged multitexture) seta r_ignoreGLErrors "1" // enable ignoring of OpenGL errors seta r_ignorehwgamma "1" // enable ignoring of external (i.e. windows drivers) gamma settings seta r_intensity "1.5" // *** set video intensity level for OpenGL seta r_lightmap "0" // enable lightmaps seta r_lodbias "0" // set level-of-detail bias (0 is high quality, low FPS, 2 is lowest quality, highest FPS) seta r_lodCurveError "250" // set allowable error in curved surface rendering, higher may increase FPS seta r_lodscale "5" // set level-of-detail scale modifier, higher may increase FPS seta r_mapOverBrightBits "3" // *** set intensity level of lights reflected from textures seta r_mode "6" // set video display mode (resolution) seta r_nocull "0" // force rendering of hidden objects (slows performance) seta r_noportals "0" // disable portal rendering, setting to 1 may increase FPS but will also remove the portal effects from the game seta r_overBrightBits "1" // *** Over brights the gamma table. This is used to brighten up the colors by shifting a bit. seta r_picmip "3" // *** set mipmap level for player models (0-3, 3 lowest quality, highest FPS) seta r_portalOnly "0" // enable display of portal views only (items not visible thru portal not rendered) seta r_primitives "0" // set the rendering method. -1 = skips drawing 0 = uses glDrawElements if compiled vertex arrays are present seta r_roundImagesDown "2" // *** set rounding down factor (larger = faster, lower quality) seta r_showsky "0" // enable rendering sky in front of other objects seta r_showtris "0" // enable rendering triangles (wireframe-ish) OpenGL only seta r_stencilbits "0" // set video card stencil buffer depth (0 to 16) seta r_stereo "0" // enable stereo video rendering seta r_subdivisions "4" // *** set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) seta r_swapInterval "0" // The delay between frame buffer swaps seta r_texturebits "32" // *** set number of bits used for each texture from 0 to 32 bit seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // set the rendering mode seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_picmip2 "3" seta s_khz "44" seta s_mixahead "0.14" // set delay before mixing sound samples seta s_mixPreStep "0.06" // possibly to set the prefetching of sound on sound cards that have that power seta s_volume "0.4" seta r_clampToEdge "0" seta b_popuptime "100" // determines the console speed, default 1000 seta snaps "40" // set the number of snapshots sever will send to a client (server run at 40Hz, so use 40, 20, or 10) seta rate "25000" seta sensitivity "3.6" seta logfile "2"