// generated by ET, do not modify unbindall bind TAB "+scores" bind ENTER "vstr spawnswitch" bind ESCAPE "togglemenu" bind SPACE "+moveup; com_maxfps 125" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind 7 "weaponbank 7" bind 8 "ready" bind a "+moveleft" bind b "+speed" bind c "+zoom" bind d "+moveright" bind e "+leanright" bind f "+activate" bind h "vstr nextteamtoggle" bind i "mp_fireteamadmin" bind j "messagemode2" bind k "messagemode3" bind l "openlimbomenu" bind p "name ^6SUPER^2TARD ^5>> ^1FERUS" bind q "+leanleft" bind r "+reload" bind s "+back" bind u "messagemode" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind ALT "kill;forcetapout" bind CTRL "+sprint" bind SHIFT "+movedown" bind INS "vstr teams" bind HOME "vstr timersets" bind END "vstr ok" bind F1 "vote yes" bind F2 "vote no" bind F12 "cg_drawteamoverlay 0; cg_drawstatus 0; cg_drawcompass 0; seta cg_novoicetext 1; clear; wait 5; screenshotjpeg; toggle cg_drawteamoverlay; toggle cg_drawstatus; toggle cg_drawcompass; toggle cg_novoicetext" bind MOUSE1 "+attack;com_maxfps 100" bind MOUSE2 "weapalt" bind ENTER "vstr spawnswitch" bind F3 "class f 1 ; say_team ^p> ^7luti ; echo ^1field op^p!;exec fops.cfg" bind F4 "class m 1; say_team ^p> ^7medi ; echo ^1medic!;exec medic.cfg" bind F5 "class s 4 ; say_team ^p> ^7pf ; echo ^1panzerfaust!;exec panzer.cfg" bind F6 "class e 1; say_team ^p> ^7engi ; echo ^4engi!;exec engi.cfg" bind F7 "class c 1 ; say_team ^p> ^7cov^p.^7op ; echo ^1covert op^p!;exec covert.cfg" seta cg_autoAction "1" seta cg_fov "105" seta b_backupcvars "0" seta b_muzzleflash "0" seta cg_bobyaw "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cl_maxpackets "100" seta r_picmip "3" seta cg_drawcrosshair "15" seta cg_crosshairpulse "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_atmosphericeffects "0" seta cg_blooddamageblend "0" seta cg_lagometer "1" seta com_hunkmegs "378" seta com_soundmegs "32" seta cg_showblood "0" seta cg_brasstime "0" seta r_picmip2 "3" seta r_rmse "0" seta cg_marktime "0" seta r_simpleMipMaps "0" seta r_mode "6" seta r_gamma "1.6" seta r_ignorehwgamma "1" seta r_MaPoverBrightBits "3" seta r_overbrightbits "0" seta r_intensity "1.5" seta r_roundImagesDown "5" seta r_lodBias "0" seta r_subdivisions "20" seta r_lodCurveError "60" seta cg_complaintpopup "0" seta cg_bloodflash "0" seta r_dynamiclight "0" seta r_detailtextures "0" seta r_drawSun "0" seta r_fastsky "1" seta r_colorbits "32" seta r_depthbits "24" seta r_texturebits "32" seta r_ext_compressed_textures "1" seta cg_drawFPS "1" seta b_lagometeralpha "0.32" seta b_drawclock "1" seta b_watermarkalpha "0" seta b_hitsounds "1" seta b_drawspeed "0" seta b_demorecord_statusline "0" seta b_hudyoffset "1.875" seta b_fireteamalpha "0.45" seta b_descriptivetextscale "0.7" seta b_numpopups "8" seta b_Speedinterval "200" seta cg_drawsmallpopupicons "1" seta b_popuptime "0" seta b_althud "6" seta cg_drawGun "0" seta cg_autoReload "0" seta rate "25000" seta m_pitch "0.019" seta b_tracers "0" seta cg_wolfparticles "0" seta cg_shadows "0" seta cl_doubletapdelay "0" seta com_maxfps "76" seta com_recommendedSet "1" seta cl_pitchspeed "0" seta sensitivity "2.7" seta cg_crosshairSize "45" seta name "Night" seta cl_punkbuster "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta s_volume "0.3" seta s_musicvolume "0" seta cg_selectedPlayerName "Night" seta cg_crosshairColor "cyan" seta cg_crosshairAlpha "1.0" seta cg_crosshairColorAlt "White" seta cg_crosshairAlphaAlt "1.0" seta b_simpleitems "0"