// Wolfenstein : Enemy Territory config by Madscientist & Matias seta name "^pd^w.^pMatiascfg" // Name seta sensitivity 1.6 // My sens seta cg_fov 110 // My fov seta com_hunkMegs 512 // Memory allocation for ET : 1/2 of available memory with max of 256 seta com_maxfps 125 // Sets max FPS seta cl_maxpackets 100 // Sets maximum packets sent to server per second seta r_displayRefresh 0 // Sets monitor refresh rate seta r_gamma 1.8 // Sets overall ingame brightness seta s_volume 1 // Sets sound volume // Bindings unbindall // Removes all current key binds bind mouse4 vstr zoom0 bind ` toggleconsole // Displays console bind ESCAPE togglemenu // Displays main menu bind L openlimbomenu // Displays limbo menu bind BACKSPACE toggle cg_draw2d // Toggles Hud & 2D layouts bind M mvactivate // Activates multiview bind G +mapexpand // Displays command Map bind TAB +scores // Displays scores bind CTRL +stats // Displays stats bind ALT +Topshots // Displays topshots bind F1 vote yes // Votes yes bind F2 vote no // Votes no bind w +forward // Moves forward bind s +back // Moves backward bind A +moveleft // Strafes left bind d +moveright // Strafes right bind CAPSLOCK +speed // Walks bind SHIFT +sprint // Sprints bind C +movedown // Crouches bind x +prone // Prones bind SPACE +moveup // Jumps bind 1 "weaponbank 1;com_maxfps 125" // Selects knife bind 2 "weaponbank 2;com_maxfps 71" // Selects secondary weapon bind 3 "weaponbank 3;com_maxfps 125" // Selects primary weapon bind 4 "weaponbank 4;com_maxfps 125" // Selects grenade bind 5 "weaponbank 5;com_maxfps 125" // Selects extra slot 1 bind 6 "weaponbank 6;com_maxfps 125" // Selects extra slot 2 bind 7 "weaponbank 7;com_maxfps 125" // Selects extra slot 3 bind MOUSE1 +attack // Fires weapon : Uses equipment bind mouse2 +reload // Reloads weapon bind R +reload // Reloads weapon bind Z "weapalt;vstr wa" // Switches to alternate weapon mode bind MWHEELUP "weapnext" // Switches weapons bind MWHEELDOWN "weapprev" // Switches weapons bind q +leanleft // Leans left bind e +leanright // Leans right bind B +vstr z0 z1 // Uses binoculars : Calls in artillery bind F "+activate" // Activates item bind I vstr k0 // Performs sucide bind o vstr k0 bind p vstr k0 bind KP_SLASH vstr axis // Selects axis team bind * vstr allies // Selects allied team bind KP_MINUS vstr spec // Joins spectators bind KP_END vstr m0 // Spawns as medic bind KP_DOWNARROW vstr e0 // Spawns as engineer with smg bind KP_PGDN vstr e1 // Spawns as engineer with rifle bind KP_LEFTARROW vstr f0 // Spawns as field ops bind KP_5 vstr s0 // Spawns as soldier with smg bind KP_RIGHTARROW vstr s1 // Spawns as soldier with panzer bind KP_HOME vstr c0 // Spawns as covert ops with sten bind KP_UPARROW vstr c1 // Spawns as covert ops with fg42 bind KP_PGUP vstr c2 // Spawns as covert ops with rifle bind INS vstr sp0 // Sets auto-spawn bind HOME vstr sp1 // Selects spawnpoint 1 bind PGUP vstr sp2 // Selects spawnpoint 2 bind DEL vstr sp3 // Selects spawnpoint 3 bind END vstr sp4 // Selects spawnpoint 4 bind PGDN vstr sp5 // Selects spawnpoint 5 bind h messagemode // Opens global chat popup bind j messagemode2 // Opens team chat popup bind U messagemode3 // Opens fireteam chat popup bind n mp_quickmessage // Opens vsay menu bind 0 mp_fireteammsg // Opens fireteam vsay menu bind F3 vsay_team fthealme // Team voice : Heal me bind F4 vsay_team ftreviveme // Team voice : Revive me bind F5 vsay_team ftresupplyme // Team voice : Resupply me bind F6 vsay_team ftcallairstrike // Team voice : Call an airstrike bind F7 vsay_team ftattack // Team voice : Attack bind F8 vsay_team ftfallback // Team voice : Fall back bind F9 vsay_team ftinfiltrate // Team voice : Infiltrate bind F10 vsay_team ftchecklandmines // Team voice : Check for land mines bind F11 ScreenshotJPEG // Takes a screenshot (jpeg) bind F12 vstr r0 // Records a demo bind KP_ENTER mp_fireteamadmin // Opens fireteam admin pannel bind KP_PLUS selectbuddy -2 // Selects all fireteam buddies bind KP_DEL vstr st // Sets enemy respawn time bind KP_INS resetTimer // Sets enemy spawn time : press when they actually spawned bind k say ^p:^so^p) // Client Engine seta com_ignorecrash 1 // Toggles values of unsafe cvars on game crash seta com_soundMegs 24 // Memory allocation for sound system seta con_autoclear 1 // Toggles clearing of unfinished text after closing console seta cl_allowDownload 0 // Toggles auto-download seta cl_autoupdate 0 // Toggles auto update seta cl_doubletapdelay 0 // Sets delay between two forward taps while crouching to prone seta cl_freelook 1 // Toggles mouse to Look Around seta cl_maxPing 999 // Sets max ping for scanned servers seta cl_mouseAccel 0 // Toggles mouse acceleration seta cl_packetdup 1 // Sets number of duplicated packets seta cl_run 1 // Toggles alwaysRun seta cl_wwwDownload 1 // Toggles usage of external download links seta in_joystick 0 // Toggles support for joystick seta in_midi 0 // Toggles support for midi seta in_mouse 1 // Toggles support for mouse seta m_filter 0 // Toggles smooth mouse seta m_pitch 0.022 // Sets vertical speed of mouse when in freelook seta m_yaw 0.022 // Sets horizantal speed of mouse when in freelook seta net_noipx 0 // Toggles usage of ipx seta net_noudp 0 // Toggles usage of UDP seta net_socksEnabled 0 // Toggles usage of socks server seta rate 25000 // Sets max rate from server to client seta snaps 20 // Sets number of snapshots sent by server to client seta scr_conspeed 999 // Sets console sliding speed seta vm_cgame 0 // Toggles virtual machine interpreter seta vm_game 0 // 0 : Loads as binary .dll (fast) seta vm_ui 0 // 1 : Loads as interpreted .qvm (slow) // Client Game seta cg_autoreload 0 seta cg_announcer 1 // Toggles announcer at match start seta cg_atmosphericEffects 0 // Toggles drawing of Rain/Snow/lightning seta cg_autoAction 0 // Toggles autoscreenshot, autorecord and autostats seta cg_autoactivate 1 // Toggles auto-pickup of items seta cg_autoswitch 0 // Toggles auto switch when weapon is picked up seta cg_bloodDamageBlend 0 // Toggles blood splater seta cg_bloodFlash 0 // Toggles blood flash when hit seta cg_bloodTime 0 // Sets duration to keep blood blending on surfaces seta cg_bobpitch 0 // Sets view pitching while moving seta cg_bobroll 0 // Sets view rolling while moving seta cg_bobup 0 // Sets view bobing up/down while moving seta cg_brassTime 0 // Sets duration to keep used shells on maps seta cg_complaintPopUp 0 // Toggles complaint popups when team-killed seta cg_coronas 0 // Toggles rendering of halos around luminous light sources seta cg_crosshairAlpha 1 // Sets crosshair primary alpha seta cg_crosshairAlphaAlt 1 // Sets crosshair secondary alpha seta cg_crosshairColor White // Sets crosshair primary color //0xA0FFC0 seta cg_crosshairColorAlt White // Sets crosshair secondary color seta cg_crosshairSize 40 // Sets crosshair size seta cg_crosshairHealth 0 // Toggles drawing of crosshair color based on current health seta cg_crosshairPulse 0 // Toggles crosshair pulsing seta cg_crosshairX 0 // Sets crosshair horizantal offset seta cg_crosshairY 0 // Sets crosshair vertical offset seta cg_cursorHints 4 // Toggles crosshair Hints seta cg_descriptiveText 0 // Toggles display of limbo text seta cg_draw2D 1 // Toggles drawing of hud elements seta cg_drawCompass 1 // Toggles drawing of compass and command map seta cg_drawCrosshair 5 // Sets crosshair type seta cg_drawCrosshairNames 1 // Toggles drawing of player names seta cg_drawFireteamOverlay 1 // Toggles drawing of fireteam layout seta cg_drawFPS 1 // Toggles drawing of FPS counter seta cg_drawGun 1 // Toggles drawing of gun seta cg_drawReinforcementTime 1 // Toggles drawing of respawn time seta cg_drawRoundTimer 1 // Toggles drawing of round timer seta cg_drawSmallPopupIcons 1 // Toggles drawing of small popups seta cg_drawSnapshot 0 // Toggles drawing of snapshot counter seta cg_drawSpreadScale 1 // Toggles drawing of spread scale seta cg_drawWeaponIconFlash 2 // Toggles weapon icon flashing seta cg_enablebreath 0 // Toggles breathing mist seta cg_gibs 0 // Toggles rendering of player gibs seta cg_instanttapout 1 // Toggles LMS limbo confirmation menu seta cg_lagometer 0 // Toggles drawing of lagometer seta cg_marktime 0 // Sets duration to keep wall marks seta cg_noAmmoAutoSwitch 1 // Toggles auto-switch when weapon completely runs out of ammo seta cg_noVoiceChats 0 // Toggles voice chats seta cg_noVoiceText 0 // Toggles voice text seta cg_quickMessageAlt 1 // Toggles usage of numbers or letters in vsay menus seta cg_recording_statusline 478 // Sets vertical offset of recording status seta cg_shadows 0 // Toggles rendering of player shadows seta cg_showblood 0 // Toggles blood when players are hit seta cg_teamChatHeight 8 // Sets max number of chats to be displayed seta cg_teamChatsOnly 0 // Toggles filter for non-team chats seta cg_teamChatTime 8000 // Sets duration of chats seta cg_useScreenshotJPEG 1 // Toggles usage of jpeg for screenshots seta cg_voiceSpriteTime 6000 // Sets duration for displaying voice tags above players seta cg_wolfparticles 0 // Toggles particles effects seta cg_zoomDefaultSniper 20 // Sets default zoom for scoped equipments seta cg_zoomstepsniper 8 // Sets size of zoom steps // Rendering seta r_allowExtensions 1 // Toggles opengl extentions seta r_ext_compiled_vertex_array 1 // Toggles compiled vertex array seta r_ext_compressed_textures 1 // Toggles texture compression seta r_ext_multitexture 1 // Toggles mutitexturing seta r_ext_NV_fog_dist 0 // Toggles hardware fog seta r_ext_texture_filter_anisotropic 0 // Toggles anisotropic filtering seta r_ext_texture_env_add 1 // Toggles additive blending in multitexturing seta r_anisotropy 0 // Sets level of AF seta r_colorbits 32 // Sets color bits seta r_depthbits 32 // Sets depth buffer bits seta r_drawFoliage 0 // Toggles rendering of foliage seta r_drawSun 0 // Toggles rendering of sun seta r_dynamiclight 0 // Toggles dynamic lights seta r_facePlaneCull 1 // Toggles culling of brush faces not in view seta r_fastsky 0 // Toggles skybox shader seta r_finish 0 // Toggles synchronization of opengl functions seta r_flares 0 // Toggles light flares seta r_fullscreen 1 // Toggles fullscreen seta r_ignoreFastPath 0 // Toggles the use of hardware fast path in multitexturing seta r_ignorehwgamma 0 // Toggles the use of hardware gamma seta r_inGameVideo 0 // Toggles limbo videos seta r_intensity 1,5 // Sets brightness of textures seta r_lodbias 2 // Sets geometrical detail seta r_lodCurveError 60 // Sets distance to drop curves seta r_mapoverBrightBits 3 // Sets brightness of map seta r_mode 6 // Sets screen resolution seta r_oldMode "" seta r_overBrightBits 1 // Sets brightness of entities seta r_picmip 3 // Sets texture size seta r_primitives 0 // Sets rendering method of primitives seta r_roundImagesDown 1 // Sets rounding factor of textures when they are resized seta r_simpleMipMaps 0 // Toggles the use of *simple* mipmaps seta r_subdivisions 16 // Sets curve details seta r_swapInterval 0 // Toggles vsync seta r_texturebits 32 // Sets texture color bits seta r_textureMode GL_LINEAR_MIPMAP_LINEAR // Sets texture filtering mode // Sound System seta s_bits 8 // Sets sampling bits seta s_channels 2 // Sets sound channels seta s_doppler 0 // Toggles doppler effect seta s_khz 22 // Sets sampling frequency seta s_mixahead 0.1 // Sets time to pre-mix sounds seta s_mixPreStep 0.05 // Sets time to prefetch sounds seta s_musicvolume 0 // Sets music volume seta s_separation 0.5 // Sets seperation between left and right sound channels seta s_wavonly 0 // Toggles between directsound and waveout // ETpro seta b_altHud 2 // Sets alternate hud layout seta b_altHudFlags 6 // Sets alternate hud bit flags seta b_antilag 1 // Toggles antilag seta b_backupcvars 0 // Toggles cvar backups seta b_chatAlpha 0 // Sets transperancy of chat background seta b_chatFlags 1 // Toggles display of team flags in chat seta b_descriptivetextscale 0.75 // Sets font size of limbo popup seta b_drawclock 0 // Toggles display of local time seta b_drawPromotions 1 // Toggles display of Promotions seta b_drawranks 0 // Toggles display of player ranks seta b_drawRewards 1 // Toggles display of rewards seta b_drawspectatoralpha 0 // Sets spectator text alpha while specting seta b_drawspectatorteamflags 1 // Toggles display of team flags while specting seta b_drawspeed 0 // Toggles display of player speed seta b_chatsounds 0 // Toggles chat sounds seta b_fireteamAlpha 1 // Sets transperancy of fireteam layout seta b_fireteamLatchedClass 1 // Toggles display of buddies' latched classes seta b_goatsound 1 // Toggles goat sound on knife kills seta b_hitsounds 1 // Toggles hit sounds seta b_hudYoffset 10 // Sets vertical offset of lower hud seta b_lagometerAlpha 1 // Sets transperancy of lagometer seta b_locationJustify 1 // Sets fireteam text indentation seta b_locationMaxChars 24 // Sets fireteam max location length seta b_locationMode 1 // Toggles fireteam location mode seta b_logbanners 1 // Toggles logging of server banners seta b_mapzoom 3.159 // Sets the compass map zoom level seta b_muzzleflash 0 // Toggles drawing of muzzle flash seta b_noactivatelean 1 // Toggles activate+strafe=lean seta b_numPopups 7 // Sets max number of popups seta b_optimizePrediction 1 // Toggles optimize code seta b_panzerhack 1 // Toggles usage of weapon bank 2 for smg at level 4 heavy weapons seta b_popupFadeTime 0 // Sets popup fade time seta b_popupStayTime 2000 // Sets popup stay time seta b_popupTime 0 // Sets popup delay seta b_simpleItems 0 // Toggles usage of simple 2D items seta b_shovesounds 1 // Toggles shove sounds seta b_textcolorfilter "" // Sets filter for range of colors seta b_tracers 0 // Toggles drawing of bullet tracers seta b_votetextscale 0.75 // Sets font size of vote popup seta b_watermarkAlpha 0 // Sets transperancy of server watermark seta b_weapaltReloads 0 // Toggles usage of weapalt key to reload // Scripts set zoom0 vstr zoom1 set zoom1 "sensitivity 1.6;com_maxFps 71;set zoom0 vstr zoom2" set zoom2 "sensitivity 1.6;com_maxFps 125;set zoom0 vstr zoom1" set wm2 "vstr ms3;set mw1 zoomin;set mw2 zoomout" set mw1 "vstr ss0;vstr fov0;set mw0 vstr mw1;zoomin" set mw2 "vstr ss1;vstr fov1;set mw0 vstr mw2;zoomout" set mw0 vstr mw2 //set wb1 "weaponbank 1;vstr w0" //set wb2 "weaponbank 2;vstr w1" //set wb3 "weaponbank 3;vstr ws" //set wb4 "weaponbank 4;vstr w0" //set wb5 "weaponbank 5;vstr w0" //set wb6 "weaponbank 6;vstr w0" //set wb7 "weaponbank 7;vstr w0" set k0 "kill;forcetapout;vstr ws" set axis "echo ^w.Axis;nextteam axis" set allies "echo ^w.Allies;nextteam allies" set spec "echo ^w.Spectator;team s;vstr w0" set m0 "echo ^w.Medic;class m 1 2;set ws vstr w2" set e0 "echo ^w.Engineer smg;class e 1 2;set ws vstr w2" set e1 "echo ^w.Engineer rifle;class e 2 2;set ws vstr w1" set f0 "echo ^w.FieldOps;class f 1 2;set ws vstr w2" set s0 "echo ^w.Soldier mg;class s 3 2;set ws vstr w0" set s1 "echo ^w.Soldier panzer;class s 4 2;set ws vstr w0" set c0 "echo ^w.CovertOps sten;class c 1 2;set ws vstr w2" set c1 "echo ^w.CovertOps fg42;class c 2 2;set ws vstr w1" set c2 "echo ^w.CovertOps rifle;class c 3 2;set ws vstr w3" set sp0 "setspawnpt 0;echo ^w.Spawning auto" set sp1 "setspawnpt 1;echo ^w.Spawning 1" set sp2 "setspawnpt 2;echo ^w.Spawning 2" set sp3 "setspawnpt 3;echo ^w.Spawning 3" set sp4 "setspawnpt 4;echo ^w.Spawning 4" set sp5 "setspawnpt 5;echo ^w.Spawning 5" set z0 "vstr ms2;+zoom;+attack" set z1 "vstr mw0;-zoom;-attack" set r1 "autorecord;set r0 vstr r2" set r2 "stoprecord;set r0 vstr r1" set r0 vstr r1 set st0 "timerSet;echo ^wSpawntimer Off;set st vstr st1" set st1 "timerSet 15;echo ^wEnemy spawntime set to 15;set st vstr st2" set st2 "timerSet 20;echo ^wEnemy spawntime set to 20;set st vstr st3" set st3 "timerSet 25;echo ^wEnemy spawntime set to 25;set st vstr st4" set st4 "timerSet 30;echo ^wEnemy spawntime set to 30;set st vstr st5" set st5 "timerSet 35;echo ^wEnemy spawntime set to 35;set st vstr st0" set st vstr st1 // // Binding Keys // // Punkbuster pb_cl_disable // Enables punkbuster client pb_sleep 500 pb_security 0 // eXtreme FPS Tweaks // ONLY recommended for low-end PCs //seta r_colorbits 16 //seta r_depthbits 16 //seta r_fastsky 1 seta r_lodbias 2 seta r_lodCurveError 60 //seta r_picmip 3 seta r_roundImagesDown 1 seta r_simpleMipMaps 0 seta r_subdivisions 16 //seta r_texturebits 16 //seta r_textureMode GL_NEAREST_MIPMAP_NEAREST seta s_bits 8 seta s_channels 2 seta s_doppler 0 seta s_khz 22 seta s_mixahead 0.1