//dersaidin 24/1/07 remove wait before wm_endround game_manager { spawn { // Set scenario information remapshader "models/mapobjects/tanks_sd/mg42turret" "models/mapobjects/tanks_sd/mg42turret_2" remapshaderflush wm_axis_respawntime 30 wm_allied_respawntime 20 wm_number_of_objectives 3 wm_set_round_timelimit 15 // Set objective #1 properties // Nazi's control objective #1 at the start // SHORT DESCRIPTIONS // Set Defending Team for SW Mode wm_set_defending_team 0 // If the round timer expires, the Nazis have won, so set the current winning team // Set the round winner: 0 == AXIS, 1 == ALLIED wm_setwinner 0 // Accum #1 will be the state of objective number one accum 1 set 0 accum 2 set 0 accum 3 set 0 // start triggered loops on/off as required (eg: command post radio sounds) disablespeaker allies_compost_sound disablespeaker axis_compost_sound disablespeaker allies_compost_sound_lms disablespeaker axis_compost_sound_lms // *----------------------------------- vo ------------------------------------------* wait 1000 wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger objective1 { // Change the objective state internally, so UI can update, etc. // Allied takes control of objective #1 wm_objective_status 1 1 2 // Change the variable within the script so that we can check if someone wins the round accum 1 set 1 // Some kind of UI pop-up to alert players wm_announce "Allied team has disabled the North Radar!" trigger north_radar destroyed // Call function to check if the round has been won trigger game_manager checkgame } trigger objective2 { // Change the objective state internally, so UI can update, etc. // Allied takes control of objective #1 wm_objective_status 2 1 2 // Change the variable within the script so that we can check if someone wins the round accum 2 set 1 // Some kind of UI pop-up to alert players wm_announce "Allied team has disabled the South Radar!" trigger south_radar destroyed // Call function to check if the round has been won trigger game_manager checkgame } trigger checkgame { accum 1 abort_if_not_equal 1 accum 2 abort_if_not_equal 1 // Set the round winner: 0 == AXIS, 1 == ALLIED wm_setwinner 1 //wait 1500 // End the round wm_endround } } radar_obj1 //the north radar structure { spawn { constructible_class 3 } death { trigger game_manager objective1 } } radar_obj2 //the south radar structure { spawn { constructible_class 3 } death { trigger game_manager objective2 } } north_radar { spawn { playsound sound/multiplayer/radar_loop02.wav looping trigger north_radar rotateloop } trigger rotateloop { faceangles 0 -90 0 3000 faceangles 0 -180 0 3000 faceangles 0 -270 0 3000 faceangles 0 -360 0 3000 trigger north_radar rotateloop } trigger destroyed { stopsound halt } death { } } south_radar { spawn { playsound sound/multiplayer/radar_loop02.wav looping trigger south_radar rotateloop } trigger rotateloop { faceangles 0 -90 0 3000 faceangles 0 -180 0 3000 faceangles 0 -270 0 3000 faceangles 0 -360 0 3000 trigger south_radar rotateloop } trigger destroyed { stopsound halt } death { } } checkpoint01 { spawn { remove } } checkpoint02 { spawn { remove } } checkpoint03 { spawn { remove } } checkpoint04 { spawn { remove } } checkpoint1_base { spawn { remove } } checkpoint2_base { spawn { remove } } checkpoint3_base { spawn { remove } } checkpoint4_base { spawn { remove } } // LEVER STUFF base_lever1 { spawn { } trigger down { gotomarker gate_lever1_downpos 16 trigger base_gate1 open } trigger up { gotomarker gate_lever1_uppos 16 trigger base_gate1 close } } base_lever2 { spawn { } trigger down { gotomarker gate_lever2_downpos 16 } trigger up { gotomarker gate_lever2_uppos 16 } } base_gate1_trigger1 { spawn { accum 5 set 1 } trigger base_lever1up { accum 5 abort_if_not_equal 1 trigger base_lever1 up trigger base_lever2 up accum 5 set 0 wait 4000 trigger base_gate1_trigger2 setaccum0 } trigger setaccum0 { accum 5 set 0 } trigger setaccum1 { accum 5 set 1 } } base_gate1_trigger2 { spawn { accum 5 set 1 } trigger base_lever1down { accum 5 abort_if_not_equal 0 trigger base_lever1 down trigger base_lever2 down accum 5 set 1 wait 4000 trigger base_gate1_trigger1 setaccum1 } trigger setaccum0 { accum 5 set 0 } trigger setaccum1 { accum 5 set 1 } } base_gate1 { spawn { } trigger open { wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker gate_pos1 32 wait stopsound playsound sound/movers/misc/big_gate3.wav } trigger close { wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker gate_pos2 32 wait stopsound playsound sound/movers/misc/big_gate3.wav } } // ================================================ // ============ NEUTRAL COMMAND POST ============== // ================================================ allied_compost_built { spawn { wait 400 trigger allied_compost_built setup constructible_class 2 } trigger setup { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } buildstart final { setstate allied_compost_built_model underconstruction setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible } built final { setstate allied_compost_built_model default setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible trigger allied_compost_built_model enable_allied_features enablespeaker allies_compost_sound } decayed final { setstate allied_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default } death { setstate allied_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default trigger allied_compost_built_model disable_allied_features disablespeaker allies_compost_sound } } allied_compost_built_model { spawn { wait 400 setstate allied_compost_built_model invisible } trigger enable_allied_features { setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.75 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* wm_objective_status 6 0 2 wm_objective_status 6 1 1 } trigger disable_allied_features { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 wm_announce "Axis team has destroyed the Allied Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* wm_objective_status 6 0 0 wm_objective_status 6 1 0 } } axis_compost_built { spawn { wait 400 trigger axis_compost_built setup constructible_class 2 } trigger setup { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 } buildstart final { setstate axis_compost_built_model underconstruction setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible } built final { setstate axis_compost_built_model default setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible trigger axis_compost_built_model enable_axis_features enablespeaker axis_compost_sound } decayed final { setstate axis_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default } death { setstate axis_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default trigger axis_compost_built_model disable_axis_features disablespeaker axis_compost_sound } } axis_compost_built_model { spawn { wait 400 setstate axis_compost_built_model invisible } trigger enable_axis_features { setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.75 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 wm_announce "Axis Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" // *---------------------------------------------------------------------------------* wm_objective_status 7 0 1 wm_objective_status 7 1 2 } trigger disable_axis_features { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 wm_announce "Allied team has destroyed the Axis Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_damaged" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* wm_objective_status 7 0 0 wm_objective_status 7 1 0 } } // ================================ // ======= REMOVE LMS STUFF ======= // ================================ // LMS Command Post neutral_compost_toi_lms { spawn { wait 50 setstate neutral_compost_toi_lms invisible } } neutral_compost_clip_lms { spawn { wait 400 remove } } neutral_compost_closed_clip_lms { spawn { wait 400 remove } } neutral_compost_closed_model_lms { spawn { wait 400 remove } } allied_compost_built_lms { spawn { wait 400 remove } } allied_compost_built_model_lms { spawn { wait 400 remove } } axis_compost_built_lms { spawn { wait 400 remove } } axis_compost_built_model_lms { spawn { wait 400 remove } }