b_altHud
0
chooses an alternate HUD layout, valid values: 0, 1, 2, 3 (editHUD)
b_altHudFlags
0
bitmask for various HUD settings, 1 = move round timer, 2 = hide rank, 4 = move messages
b_antilag
1
controls whether shots are lag-compensated by the server, valid values: 0, 1
b_backupcvars
1
controls whether backup files are made when etpro cvar restrictions are applied, valid values: 0, 1
b_altHudFlags
0
bitmask for various HUD settings, 1 = move round timer, 2 = hide rank, 4 = move messages
b_antilag
1
controls whether shots are lag-compensated by the server, valid values: 0, 1
b_backupcvars
1
controls whether backup files are made when etpro cvar restrictions are applied, valid values: 0, 1
b_chatAlpha
0.33
defines the alpha of the chat text, valid values: anything between 0 and 1
b_chatFlags
1
when set to 1, team flags are drawn by each chat message, valid values: 0, 1
b_chatsounds
0
enables a sound when players use text chats, valid values: 0, 1
b_cmdwarnings
1
enable/disable notifications from the tjl_* commands
b_debuglocations
0
bitmask to enable debugging/design aids for location names, 1 = draw a bubble sprite at each location marker, 2 = add a dynamic light at each location marker, 4 = draw floating text at each location marker containing the location's name, 8 = send updates to other players when a location is added, deleted or renamed, 16 = accept updates to locations from other players who are using b_debuglocations 8
b_demo_autotimescale
1
timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired
b_demo_autotimescaleweapons
0
bitmask to automatically change the timescale when a certain type of weapon are fired, 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers
b_demo_dynamitecam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_dynamitecounter
0
draws a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster
b_demo_followxDistance
50
x camera offset when attached to a weapon
b_demo_followyDistance
0
y camera offset when attached to a weapon
b_demo_followzDistance
20
z camera offset when attached to a weapon
b_demo_freecamspeed
800
controls the freecam movement speed, similar to g_speed
b_demo_grenadecam
0
attach the camera to these types of grenades during demo playback, 1 = grenades, 2 = airstrike markers, smoke grenades
b_demo_lookat
-1
causes the freecam to lock its view on the specified player (-1 disables)
b_demo_mortarcam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_nametags
0
a bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, 1 = draw visible players, 2 = draw all players, 4 = draw the player's client number, 8 = draw the player's class
b_demo_nopitch
1
when set to 1, the camera doesn't pitch while it's attached to weapons
b_demo_panzercam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_pitchturnspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_demo_playersprites
1
controls whether the floating sprites are drawn over players' heads in demo playback
b_demo_pvshint
0
draws a line from the freecam origin to the origin of the demo recorder, valid values: 0, 1
b_demo_rollspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_demo_teamonlymissilecam
0
only attach the camera to weapons fired by your own team, valid values: 0, 1
b_demo_yawturnspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_descriptiveTextscale
0.8
scales the limbo HUD text
b_drawclock
0
when set to 1, a clock with your local time is drawn on the HUD, valid values: 0, 1
b_drawpromotions
1
controls whether the "Promoted to rank <rank>" messages are shown, valid values: 0, 1
b_drawranks
1
when set to 1, the ranks of other players are drawn when using cg_crosshairnames, valid values: 0, 1
b_drawrewards
1
controls whether skill level increase and reward messages are shown, valid values: 0, 1
b_drawspectatoralpha
1.0
defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices, valid values: 0 - 1.0
b_drawspectatorteamflags
1
draw a small team flag near the player name when following players in spectator mode, valid values: 0, 1
b_drawspeed
0
draws a speedometer on the HUD, valid values: 0, 1, 2, 3, 4, 5
b_fireteamAlpha
1
defines the alpha of the fireteam overlay, valid values: anything between 0 and 1
b_fireteamLatchedClass
0
toggle showing latched playerclass instead of rank in the fireteam HUD display
b_goatsound
1
enables the OSP goat sound on knife kills, valid values: 0, 1
b_hitsounds
1
enables hitsounds, 0 = disable, 1 = enable, 2 = enable for headshots only
b_hudYoffset
10
moves the HUD up so it is out of the way of the demo status line
b_lagometerAlpha
1
defines the alpha of the lagometer, valid values: anything between 0 and 1
b_locationJustify
0
alignment of location names in fireteam HUD table, -1 = left padding, 0 = left, 1 = right padding
b_locationMaxChars
25
max number of characters for location name in the fireteam HUD table
b_locationMode
0
bitmask to control how locations are displayed, 0 = Default, currently equivalent to '1', 1 = Show location names, 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name, 8 = Do not fall back to location coordinates when no location name was found; instead, show "unknown"
b_logbanners
1
force logging of server banners to the console, valid values: 0, 1
b_mapzoom
5.159
zoom level for the map shown in the compass, valid values: 1.0-7.43
b_muzzleflash
1
when set to 1, first-person muzzleflash is drawn, valid values: 0, 1
b_noactivatelean
0
disables leaning behavior when strafing with +activate, valid values: 0, 1
b_numPopups
-1
controls the number of popup messages on the HUD, -1 = default, 0 = disable popups, n = number of popups
b_optimizePrediction
1
attempt to use previously calculated prediction results when possible to increase performance, valid values: 0, 1
b_panzerhack
1
if set to 1, the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2
b_popupFadeTime
2500
defines the time in milliseconds that popups take to fade out
b_popupStayTime
2000
defines the time in milliseconds that popups will stay before fading
b_popupTime
1000
the time in milliseconds between popups
b_predefineddemokeys
1
if this is set to 1, demo playback uses hard-coded key bindings, which cannot be overridden
b_shovesounds
1
enables shove sounds, valid values: 0, 1
b_simpleItems
0
draw sprites instead of models for items for a slight performance/visibility increase, valid values: 0, 1
b_speedinterval
100
the time in milliseconds between two speedometer updates
b_speedunit
0
the speedunit used for the ups meter, valid values: 0 (UPS), 1(mi/h), 2(km/h)
b_textcolorfilter
""
strips certain color characters from most text messages
b_tjg_ghostfx
2
special effects for trickjump ghosts to distinguish them from normal players, 0 = no effect, 1 = flicker, 2 = ghost, 3 = flaming, 4 = flame only
b_tjl_draw
1
when set to 0, no trickjump lines will be drawn, valid values: 0, 1
b_tjl_color
green
sets the default trickjump line color
b_tjl_quickslot
0
defines the slot used when specifying "quickslot" to tjl_startrecord. This is also the slot used by tjl_menu.
b_tjl_showmaxspeed
0
when set to 1, the top speed reached will be drawn at the appropriate point on a trickjump line
b_tjl_stepsize
0.5
the minimum distance between any two points of the drawn trickjump line
b_tjl_stoponnomove
1
when set to 1, trickjump line recording will automatically stop when the player being recorded stops moving
b_tracers
1
enable/disable bullet tracers, valid values: 0 = no tracers, 1 = show all tracers, 2 = don't show own tracers
b_votetextscale
0.8
defines the scaling for the vote text
b_watermarkAlpha
1
defines the alpha of the watermark, valid values: anything between 0 and 1
b_weapaltReloads
1
controls weather weapalt doubles as reload for weapons lacking an alternate fire mode, valid values: 0, 1