Wolfenstein - Enemy Territory tools
Here I have collected miscellaneous Wolfenstein - Enemy Territory tools (like game minimizers, statistics parsers, ettv builds and programs that change your mouse input). I hope you find these tools useful.
DInput is written to change the use of Windows API coordinates (in games or applications) to Direct Input coordinates. Direct Input has got the following advantages compared to Windows API coordinates: no pointer ballistics (impossible cause of acceleration), it's designed to work on high resolution mice (win coordinates aren't), faster (in theory), different and mostly smoother feeling.
Written in C++ by
abort © 2008
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Version |
1.1 |
Size |
123.2 KB |
This tool creates a keyfile so that new players can play on
PunkBuster enabled servers.
Written by
Kristof De Bisschop
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Version |
1.3 |
Size |
788 KB |
Enemy Territory minimizer
Enemy Territory minimizer
Download |
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Version |
0.24 |
Size |
37.2 KB |
ET patch selector to choose between versions 2.60 and 2.60b
ET Statistics is a statistics parser for the game Wolfenstein - Enemy Territory.
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Version |
1.0 |
Size |
267.4 KB |
antman's ETTV demo play settings for Windows
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Size |
482.2 KB |
This is an unofficial test version by
ReyalP and it fixes many issues the beta13 version has. Read more about it
here.
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Version |
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Size |
734.1 KB |
This is the latest official ETTV public beta version. Read the release notes
here.
Download |
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|
Version |
b13 |
Size |
681.1 KB |
Gamma fix by
Rain. If you use r_ignorehwgamma 0 in the game and you switch back and forth between desktop and the game, sometimes Windows gamma settings get messed up and with this small program you can fix this issue.
GravyStats is a statistics parser for the game Wolfenstein - Enemy Territory
Download |
Downloads |
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Version |
0.13 |
Size |
57.3 KB |
The purpose of this program is the minimizing of games. This program minimizes all games that allow to be minimized using OpenGL and DirectX.
Copyright ©

Mathijs "
Lightning" Hoekstra
Download |
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Version |
2.0 |
Size |
646 KB |
Quake3 engine minimizer is a program for minimizing games based on Quake3 engine.
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Version |
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Size |
256.0 KB |
RInput allows you to override low definition windows mouse input (accurate untill 400cpi) with high definition mouse input (raw input, which is more accurate for high cpi mice). Read the release notes
here.
Written by
abort © 2009
Download |
Downloads |
|
Version |
1.2 |
Size |
135.9 KB |
This is an update on RInput as some sequential (single threaded) games were suffering from performance issues in combination with Rinput. Because the win32 dynamic library system depends on the process affinity it would've been quite dirty to set the process affinity inside the DLL. Read the release notes
here.
Written by
abort © 2009
Download |
Downloads |
|
Version |
1.31 |
Size |
112.6 KB |
This script generates 3 differents types of stats for the game Enemy Territory: StatWhore, GravyStats & TeamStats. You can make your stats by using the 3 differents models, or only make it with your beloved one.
Download |
Downloads |
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Version |
2.0 |
Size |
906.3 KB |
StatWhore is a statistics parser for the game Wolfenstein - Enemy Territory.
Download |
Downloads |
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Version |
1.1.9 |
Size |
63.0 KB |
WolfensteinMinimizer is a small tool to minimize Wolfenstein games. It works with:
Wolfenstein
Wolfenstein - Enemy Territory
Return To Castle Wolfenstein
Download |
Downloads |
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Version |
0.9 |
Size |
15.8 KB |
Map: Karsiah
Author: Henri 'Nenquel' Karhula
E-Mail: henri.karhula@gmail.com
Date of Release: 28. March 2007 (Karsiah_te2)
--------------------------------------------------------------------------------
Map Information:
Timelimit: 15min
Attacking Team: Allies
Axis Spawntime: 30sec
Allied Spawntime: 20sec
Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.
Objectives:
1) Defend/Capture the Old City
2) Defend/Destroy Old City Door
3) Defend/Steal the North Documents
4) Defend/Steal the South Documents
5) Prevent from transmitting/Transmit both Documents at Transmitter.
--------------------------------------------------------------------------------
I want to thank:
SPU9 - for his great support and hosting my map in ET-Cup! =D
Dersaidin - for his great help and advice! (Really - I thank real much!!)
eIM - for little but important help!
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff and Grubah - for critizism and improvement ideas!
--------------------------------------------------------------------------------
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
=======================================================
Library (b3)
=======================================================
Author : BlAcky
Location : Austria
E-mail : aowblacky@hotmail.com
IRC : #Library @Quakenet
Project start : 01-07-2009
beta 1 release : 08-02-2012
beta 2 release : 15-02-2012
beta 3 release : 21-02-2012
=======================================================
Description
=======================================================
Allies are attacking.
The allies have to take over a flag and escort the tank to destroy the generator which
will give access to the Library. Steal the secret documents and transmit the strategic
view of the surrounding mountains helping the allies forces to coordinate their attacks.
Spawntimes:
Axis 30
Allies 20
=======================================================
Thanks
=======================================================
- PZY-Q
- seilbil
- Quarki
- crush3r
- attack
- ScaTmaN_
- SPU9
- urtier
- sToWnaGe
- FLoPJEHZ
- zabija
- KRESTi
- Bl4d3
- DerSaidin
- eiM
- R0SS
- TimeN
- antman
- SIMONKINSLER
- Goku
- kikzzzzz
[www.team-aow.de] - for use of their gameservers and their support.
[www.level-designer.de] - for the nice tutorials and their forum.
[www.splashdamage.com] - for making this awesome game.
Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.
=======================================================
Programs used
=======================================================
- Enemy Territory and ETPro
- GtkRadient 1.5.0
- Adobe Photoshop CS3
- Winrar
- Notepad++
=======================================================
Changelog
=======================================================
b1 -> b2
- removed the lower axis-library-entrance
- removed the stairs near the tank-start/gun
- removed the broken table near the transmitter
+ added a door with a little window at the bridge
+ added a ladder near the tank-start/gun
+ added signs to find the right way :)
+ added transmitter and docs icons to the commandmap
+ added a window at the upper axis-library-entrance
+ added some light to dark places of the map
+ added all objective-informations to the limbo-menu
* fixxed the tank-script
* tank-turret is now turning before shooting
b2 -> b3
+ added lamps/lights
+ added details (to the whole map)
+ added sounds (generator, ocean, transmitter)
* changed the skybox
* rebuilt the flag-house
* rebuilt the roadway (1st stage)
* rebuilt the tank-barrier
* bug fix
=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012
Teamsize: 6 vs 6
Map by: eiM & xeoxis
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=Changelog=
===========
b3 -> b4
- changed right allies attack way in first stage
- enlarged window at flag
- fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
- moved missile a little bit towards the cave
- pushed last axis spawn forward a bit
- reworked broken wall stage3 because of mg abuse
- moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn
- added a little axis-only room on top of new truck area for a last line of defence
- added window agon proposed (smaller version)
b2 -> b3
- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes
b1 -> b2
- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs
a6 -> b1
- too lazy to list all changes tbh :D
a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks
a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture
a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
Map: Negoshk
Author: Henri 'Nenquel' Karhula
E-Mail: henri.karhula@gmail.com
Date of Release: 26. May 2007 (Negoshk beta2)
--------------------------------------------------------------------------------
Map Information:
Timelimit: 25min
Attacking Team: Allies
Axis Spawntime: 25sec
Allied Spawntime: 18sec
Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
Therefore the Allied Forces planned to destroy their ammo depots.
To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
Objectives:
1) Defend/Steal the Tank
2) Escort/Stop the Tank
3) Defend/Blow East Gate
4) Defend/Blow South Gate
5) Defend/Blow Ammo Depot no.1
6) Defend/Blow Ammo Depot no.2
7) Defend/Blow Ammo Depot no.3
--------------------------------------------------------------------------------
I want to thank:
SPU9 - for his great support and hosting!
Dersaidin - for his great help and advice! (Really - I thank you real much!!)
antman - for helping me fixing problems with etpro again! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
--------------------------------------------------------------------------------
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
= General information =
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: Special Delivery TE
Version: Final
Filename: sp_delivery_te.pk3
Release date: 25.05.2008
Original map by: Apple & GW
Modified by: jump3r & eiM & Snake
E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage: http://community.eicher.tv
= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS
= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround
v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...
te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift
te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights
te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again
te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)
te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)
te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window
te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction
te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug
te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall