Wolfenstein - Enemy Territory client CVAR explanations
There are many different settings used in the game Wolfenstein - Enemy Territory. This document attempts to provide a brief description of the client side CVARs. If you are looking for more information about the commands and CVARs, I suggest you take a look at the Enemy Territory Console Commands & Cvars documentation by DG. As said, this documents is for the game Wolfenstein - Enemy Territory, not the newer Wolfenstein games.If you want to start building your own config file based on these explanations, I suggest you download the default.cfg and start editing it to fit your needs.
Table of contents:
b_altHud
0
b_altHudFlags
0
bitmask for various HUD settings, 1 = move round timer, 2 = hide rank, 4 = move messages
b_antilag
1
controls whether shots are lag-compensated by the server, valid values: 0, 1
b_backupcvars
1
controls whether backup files are made when etpro cvar restrictions are applied, valid values: 0, 1
b_chatAlpha
0.33
defines the alpha of the chat text, valid values: anything between 0 and 1
b_chatFlags
1
when set to 1, team flags are drawn by each chat message, valid values: 0, 1
b_chatsounds
0
enables a sound when players use text chats, valid values: 0, 1
b_cmdwarnings
1
enable/disable notifications from the tjl_* commands
b_debuglocations
0
bitmask to enable debugging/design aids for location names, 1 = draw a bubble sprite at each location marker, 2 = add a dynamic light at each location marker, 4 = draw floating text at each location marker containing the location's name, 8 = send updates to other players when a location is added, deleted or renamed, 16 = accept updates to locations from other players who are using b_debuglocations 8
b_demo_autotimescale
1
timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired
b_demo_autotimescaleweapons
0
bitmask to automatically change the timescale when a certain type of weapon are fired, 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers
b_demo_dynamitecam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_dynamitecounter
0
draws a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster
b_demo_followxDistance
50
x camera offset when attached to a weapon
b_demo_followyDistance
0
y camera offset when attached to a weapon
b_demo_followzDistance
20
z camera offset when attached to a weapon
b_demo_freecamspeed
800
controls the freecam movement speed, similar to g_speed
b_demo_grenadecam
0
attach the camera to these types of grenades during demo playback, 1 = grenades, 2 = airstrike markers, smoke grenades
b_demo_lookat
-1
causes the freecam to lock its view on the specified player (-1 disables)
b_demo_mortarcam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_nametags
0
a bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, 1 = draw visible players, 2 = draw all players, 4 = draw the player's client number, 8 = draw the player's class
b_demo_nopitch
1
when set to 1, the camera doesn't pitch while it's attached to weapons
b_demo_panzercam
0
attach the camera to this type of weapon during demo playback, valid values: 0, 1
b_demo_pitchturnspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_demo_playersprites
1
controls whether the floating sprites are drawn over players' heads in demo playback
b_demo_pvshint
0
draws a line from the freecam origin to the origin of the demo recorder, valid values: 0, 1
b_demo_rollspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_demo_teamonlymissilecam
0
only attach the camera to weapons fired by your own team, valid values: 0, 1
b_demo_yawturnspeed
140
defines the speed while using the +freecam_* commands (demo playback only), the units are degrees/second
b_descriptiveTextscale
0.8
scales the limbo HUD text
b_drawclock
0
when set to 1, a clock with your local time is drawn on the HUD, valid values: 0, 1
b_drawpromotions
1
controls whether the "Promoted to rank <rank>" messages are shown, valid values: 0, 1
b_drawranks
1
when set to 1, the ranks of other players are drawn when using cg_crosshairnames, valid values: 0, 1
b_drawrewards
1
controls whether skill level increase and reward messages are shown, valid values: 0, 1
b_drawspectatoralpha
1.0
defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices, valid values: 0 - 1.0
b_drawspectatorteamflags
1
draw a small team flag near the player name when following players in spectator mode, valid values: 0, 1
b_drawspeed
0
draws a speedometer on the HUD, valid values: 0, 1, 2, 3, 4, 5
b_fireteamAlpha
1
defines the alpha of the fireteam overlay, valid values: anything between 0 and 1
b_fireteamLatchedClass
0
toggle showing latched playerclass instead of rank in the fireteam HUD display
b_goatsound
1
enables the OSP goat sound on knife kills, valid values: 0, 1
b_hitsounds
1
enables hitsounds, 0 = disable, 1 = enable, 2 = enable for headshots only
b_hudYoffset
10
moves the HUD up so it is out of the way of the demo status line
b_lagometerAlpha
1
defines the alpha of the lagometer, valid values: anything between 0 and 1
b_locationJustify
0
alignment of location names in fireteam HUD table, -1 = left padding, 0 = left, 1 = right padding
b_locationMaxChars
25
max number of characters for location name in the fireteam HUD table
b_locationMode
0
bitmask to control how locations are displayed, 0 = Default, currently equivalent to '1', 1 = Show location names, 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name, 8 = Do not fall back to location coordinates when no location name was found; instead, show "unknown"
b_logbanners
1
force logging of server banners to the console, valid values: 0, 1
b_mapzoom
5.159
zoom level for the map shown in the compass, valid values: 1.0-7.43
b_muzzleflash
1
when set to 1, first-person muzzleflash is drawn, valid values: 0, 1
b_noactivatelean
0
disables leaning behavior when strafing with +activate, valid values: 0, 1
b_numPopups
-1
controls the number of popup messages on the HUD, -1 = default, 0 = disable popups, n = number of popups
b_optimizePrediction
1
attempt to use previously calculated prediction results when possible to increase performance, valid values: 0, 1
b_panzerhack
1
if set to 1, the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2
b_popupFadeTime
2500
defines the time in milliseconds that popups take to fade out
b_popupStayTime
2000
defines the time in milliseconds that popups will stay before fading
b_popupTime
1000
the time in milliseconds between popups
b_predefineddemokeys
1
if this is set to 1, demo playback uses hard-coded key bindings, which cannot be overridden
b_shovesounds
1
enables shove sounds, valid values: 0, 1
b_simpleItems
0
draw sprites instead of models for items for a slight performance/visibility increase, valid values: 0, 1
b_speedinterval
100
the time in milliseconds between two speedometer updates
b_speedunit
0
the speedunit used for the ups meter, valid values: 0 (UPS), 1(mi/h), 2(km/h)
b_textcolorfilter
""
strips certain color characters from most text messages
b_tjg_ghostfx
2
special effects for trickjump ghosts to distinguish them from normal players, 0 = no effect, 1 = flicker, 2 = ghost, 3 = flaming, 4 = flame only
b_tjl_draw
1
when set to 0, no trickjump lines will be drawn, valid values: 0, 1
b_tjl_color
green
sets the default trickjump line color
b_tjl_quickslot
0
defines the slot used when specifying "quickslot" to tjl_startrecord. This is also the slot used by tjl_menu.
b_tjl_showmaxspeed
0
when set to 1, the top speed reached will be drawn at the appropriate point on a trickjump line
b_tjl_stepsize
0.5
the minimum distance between any two points of the drawn trickjump line
b_tjl_stoponnomove
1
when set to 1, trickjump line recording will automatically stop when the player being recorded stops moving
b_tracers
1
enable/disable bullet tracers, valid values: 0 = no tracers, 1 = show all tracers, 2 = don't show own tracers
b_votetextscale
0.8
defines the scaling for the vote text
b_watermarkAlpha
1
defines the alpha of the watermark, valid values: anything between 0 and 1
b_weapaltReloads
1
controls weather weapalt doubles as reload for weapons lacking an alternate fire mode, valid values: 0, 1
cf_wstats
1.2
specifies the font scale of the +wstats window
cf_wtopshots
1.0
specifies the font scale of the +wtopshots window
cg_announcer
1
toggles the announcer voice on map start ("FIGHT!"), win (Allies win!) etc
cg_atmosphericEffects
1
toggles display of map effects like rain and snow
cg_autoAction
0
bitmask value that gives a variety of functions to always perform, 1 = demos, 2 = screenshot, 4 = stats, 8 = stopwatch only
cg_autoActivate
1
toggles automatically picking up items (paks, weapons etc)
cg_autoReload
1
toggles automatically reloading weapon when clip becomes empty
cg_autoSwitch
0
toggles automatically changing weapon when current one is out of ammo
cg_blinktime
0
duration of "blink" blackout when taking damage in milliseconds
cg_bloodDamageBlend
1.0
amount of blood flashed on screen when you take damage
cg_bloodFlash
1.0
toggles the blood effect when you are shot
cg_bloodTime
120
duration of blood puddle effect on walls/floor etc
cg_bobpitch
0.002
sets extent of the bob pitch (forwards/backwards) effect when moving
cg_bobroll
0.002
sets extent of the bob roll (left/right) effect when moving
cg_bobup
0.005
sets extent of the vertical "bob" effect when moving
cg_bobyaw
0.002
sets extent of the "bob" yaw (turn left/right) effect when moving
cg_brassTime
2500
sets the duration ejected bullet shells etc last for
cg_cameraOrbitDelay
50
associated with camera spinning around when you're dead
cg_complaintPopUp
1
toggles wether to show the popup about filing complaints after a teamkill
cg_coronafardist
1536
either the size or cull distance of corona effect
cg_coronas
1
toggles the corona effect around lights
cg_crosshairAlpha
1.0
sets the transparency of the crosshair
cg_crosshairAlphaAlt
1.0
sets the transparency of the secondary crosshair
cg_crosshairColor
white
sets the colour of the crosshair
cg_crosshairColorAlt
white
sets the colour of the secondary crosshair, usually the surrounding part
cg_crosshairHealth
0
toggles crosshair changing colour to indicate your health
cg_crosshairPulse
1
toggles the crosshair changing size according to bullet spread
cg_crosshairSize
48
size/scale of the crosshair
cg_crosshairX
0
move crosshair on x axis (left/right)
cg_crosshairY
0
move crosshair on y axis (up/down)
cg_cursorHints
1
toggles displaying action hint icons when near interactive objects, valid values are: 0 = off, 1 = size pulse, 2 = strobe pulse, 3 = alpha pulse, 4 = solid
cg_cycleAllWeaps
1
include non-weapon items when scrolling with weapnext (mousewheel)
cg_deferPlayers
1
toggle only loading models at convenient times
cg_descriptiveText
1
toggles the display of "you killed xxxx"
cg_draw2D
1
toggles all 2D items on the HUD display
cg_drawBuddies
1
toggle showing the icon above players in your fireteam
cg_drawCompass
1
toggles displaying the compass on the HUD
cg_drawCrosshair
1
cg_drawCrosshairNames
1
wether to draw the names of players when crosshair is on them
cg_drawCrosshairPickups
1
toggles a hand icon when crosshair is over items you can pick up
cg_drawFireteamOverlay
1
toggles the Fireteam overlay on the HUD
cg_drawFPS
0
toggles a FPS counter on the HUD, in etpro 2 enables a more accurate framerate counter
cg_drawGun
1
toggles displaying your weapon
cg_drawNotifyText
1
toggles displaying 'notification' text on the HUD
cg_drawReinforcementTime
1
toggles displaying your teams' respawn timer on the HUD
cg_drawRoundTimer
1
toggles a countdown of the time left for the current map
cg_drawSmallPopupIcons
0
show smaller popup messages
cg_drawSnapshot
0
toggle a display showing snapshot counter
cg_drawSpreadScale
1
show crosshair changing relevant to spread
cg_drawStatus
1
alpha (transparency) of the watermark HUD display, if the server has one
cg_drawTeamOverlay
2
toggle size/info shown in something akin to fireteam HUD item
cg_drawWeaponIconFlash
2
flashes the weapon's icon on certain events
cg_errordecay
100
supposed to decay prediction errors over several frames instead of correcting in one jerk
cg_fastSolids
1
cg_fov
90
sets the player's Field of View
cg_gibs
1
toggles gibbage from splatted bodies
cg_hudAlpha
4.0
alpha (transparency) of the HUD display
cg_instanttapout
0
go instantly to limbo, do not wait for medics
cg_lagometer
0
toggles a connection-related display on the HUD
cg_marktime
20000
duration of bullet marks on walls etc
cg_noAmmoAutoSwitch
1
toggles wether to change weapon when it is out of ammo
cg_noTaunt
0
Q3 relic, instead see cg_noVoiceChats and cg_noVoiceText
cg_noVoiceChats
0
toggles the audio of voice chats
cg_noVoiceText
0
toggles displaying the text of voice chats
cg_popupLimboMenu
1
toggles automatically popping up limbo menu on tapout
cg_predictItems
1
toggle use of prediction for picking up items.
cg_printObjectiveInfo
1
toggle displaying popup message on objective activity, "east radar parts returned"
cg_quickMessageAlt
1
sets wether voice chat system uses numbers (1) or apha (letters, 0)
cg_railTrailTime
400
duration bullet 'trails' last for with g_debugBullets.
cg_recording_statusline
9
move the demo recording text around, 0 to remove
cg_runpitch
0.002
see cg_bobpitch
cg_runroll
0.005
see cg_bobroll
cg_shadows
1
toggles display of player model shadows
cg_showblood
1
toggles showing blood spurt effect when player's are shot
cg_specHelp
1
toggle displaying spectator help
cg_stereoSeparation
0.4
set the stereo seperation, how far apart the red and green are
cg_teamChatHeight
8
number of rows of chats
cg_teamChatsOnly
0
toggles only displaying chats from teammates
cg_teamChatTime
8000
duration chats are displayed for
cg_tracerchance
0.4
likelihood of bullet tracers
cg_tracerlength
160
length of bullet tracers
cg_tracerSpeed
4500
speed of bullet tracers
cg_tracerwidth
0.8
width of bullet tracers
cg_useScreenshotJPEG
1
wether autoScreenshot's are of the JPEG or TGA format
cg_useWeapsForZoom
1
weapnext/weapprev keys zoom in/out for zoom weapons, 0 = off, 1 = on, 2 = inverse
cg_viewsize
100
supposed to be for setting the % of screen actually displaying rendered game
cg_voiceSpriteTime
6000
duration of the ! Vsay indicator sprite above player heads in milliseconds
cg_weaponCycleDelay
150
delay between accepting a new weapon has been selected, due to mousewheel errors
cg_wolfparticles
1
toggles display of particle effects, e.g. explosions, some smoke effects.
cg_zoomDefaultBinoc
22.5
initial zoom with binocular
cg_zoomDefaultFG
55
initial zoom with FG
cg_zoomDefaultSniper
20
initial zoom with sniper/binocular, 4 = fully in, 20 = fully out
cg_zoomDefaultSnooper
40
initial zoom with snooper rifle
cg_zoomfov
22.5
field of view when zoomed
cg_zoomStepBinoc
3
rate of change when zoomin/zoomout with binocular
cg_zoomStepFG
10
rate of change when zoomin/zoomout with FG
cg_zoomStepSniper
2
16/n = how many steps of incremental zoomin/zoomout for both binoc and sniper
cg_zoomStepSnooper
5
rate of change when zoomin/zoomout with snooper rifle
cl_allowDownload
1
toggles downloading missing files from the server
cl_anonymous
0
this is included in the info you send on connect and server keeps in console logs, but nobody knows what it's for
cl_autoupdate
1
toggle automatic game update checks on launch
cl_doubletapdelay
350
sets the delay between keypresses required to be a double-tap
cl_freelook
1
look around using the mouse
cl_language
9
stores the language of user's ET
cl_maxpackets
30
cap for data packet transmissions (upstream)
cl_maxPing
800
don't show servers with a higher ping than this in server browser
cl_mouseAccel
0
toggles mouse acceleration
cl_packetdup
1
number of duplicates for every data packet sent upstream, minimized packetloss
cl_pitchspeed
140
turn speed when using keyboard to look up/down
cl_punkbuster
0
toggles Punkbuster anticheat for client
cl_run
1
toggle 'always run' setting
cl_timeNudge
0
supposed to be for adjusting prediction for your ping. Don't bother, use antilag
cl_wwwDownload
1
toggles downloading missing files from a www file server
cl_yawspeed
140
turn speed when using keyboard +left/right
com_hunkMegs
56
amount of memory (MB) assign to the hunk
com_maxfps
85
sets cap on the frames per second. 125, 76 and 43 common 'tweak' values, as better for jumping
com_soundMegs
24
sets the amount of memory (MB) to allocate for loaded sound files
com_zoneMegs
24
amount of RAM to allocate to map and texture loading
con_autoclear
1
toggle to clear console automatically on game start
con_debug
0
console debug
demo_avifpsF1
0
screenshots per second when recording a movie from a demo and pressing F1
demo_avifpsF2
10
screenshots per second when recording a movie from a demo and pressing F2
demo_avifpsF3
15
screenshots per second when recording a movie from a demo and pressing F3
demo_avifpsF4
20
screenshots per second when recording a movie from a demo and pressing F4
demo_avifpsF5
25
screenshots per second when recording a movie from a demo and pressing F5
demo_drawTimeScale
1
display the current timescale (fast-forward) of playing demo
demo_infoWindow
0
toggle to show the demo information popup
m_filter
0
toggles mouse filter (mouse smoothing)
m_forward
0.25
m_pitch
0.022
sets the mouse pitch (up/down)
m_side
0.25
m_yaw
0.022
sets the mouse yaw (left/right)
net_noipx
0
toggle IPX network protocol
net_noudp
0
toggle UDP network protocol
r_allowExtensions
1
toggle allowing video-driver opengl extensions
r_ambientScale
0.5
strength of the player model ambient lighting
r_ati_fsaa_samples
1
ATI video card stuff
r_ati_truform_normalmode
see:
ATI video card truform stuff, default: GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
r_ati_truform_pointmode
see:
ATI video card truform stuff, default: GL_PN_TRIANGLES_POINT_MODE_LINEAR
r_ati_truform_tess
1
ATI video card truform stuff
r_cacheShaders
1
r_clampToEdge
1
something to do with clamping fog
r_clear
0
used for map dev: clears the screen with a horrible pink color
r_colorbits
0
colour depth, 16/32
r_colorMipLevels
0
r_customaspect
1
toggles wether to use the custom resolution
r_customheight
1024
to set height of a custom resolution
r_customwidth
1600
to set width of a custom resolution
r_depthbits
0
r_detailtextures
1
wether to use high detail textures
r_displayRefresh
0
set the refresh rate of monitor
r_dlightBacks
1
r_drawentities
1
toggles drawing of players
r_drawfoliage
1
toggles drawing foliage (e.g. all the grass on Radar)
r_drawSun
1
toggles drawing the image of the sun in the sky
r_drawworld
1
toggles drawing of the "world"
r_dynamiclight
1
toggles use of dynamic lighting effect
r_ext_ATI_pntriangles
0
r_ext_compiled_vertex_array
1
r_ext_compressed_textures
1
toggles the compress textures
r_ext_gamma_control
1
r_ext_multitexture
1
r_ext_NV_fog_dist
0
r_ext_texture_env_add
1
r_ext_texture_filter_anisotropic
0
toggles anisotropic filtering, 1 to enable, r_textureAnisotropy to set the level
r_facePlaneCull
1
wether to not render the hidden side of objects in view
r_fastsky
0
toggles wether the detailed skybox is drawn or just a basic sky
r_finish
0
toggles sync every frame
r_flares
1
toggle flare effect around certain dynamic lights
r_fullscreen
1
toggle between fullscreen and windowed mode
r_gamma
1.3
sets gamma (form of brightness) level, gamma correction
r_glDriver
opengl32
r_glIgnoreWicked3D
0
r_highQualityVideo
1
r_ignoreFastPath
0
r_ignoreGLErrors
1
r_ignorehwgamma
0
toggles ignoring the hardware gamma settings
r_inGameVideo
1
toggle use of video clips in game (limbo menu)
r_intensity
1
sets intensity level
r_lightmap
0
r_lodbias
0
geometric detail level, 0 = high, 1 = medium, 2 = low, 3 = custom
r_lodCurveError
250
determines how quickly polygons are pulled out with distance
r_lodscale
5
r_mapoverbrightbits
2
set brightness of light on textures
r_mode
4
set screen resolution, see modelist
r_nocull
0
toggle wether to render hidden objects
r_nocurves
0
r_normallength
0.5
r_nv_fogdist_mode
see:
default: GL_EYE_RADIAL_NV
r_oldMode
""
old resolution mode
r_overBrightBits
0
brightness setting
r_picmip
1
texture detail level, 0 = high, 1 = medium, 2 = low, 3 = custom
r_primitives
0
r_railCoreWidth
1
r_railSegmentLength
32
r_railWidth
16
r_rmse
0.0
r_roundImagesDown
1
toggles rounding of images
r_showmodelbounds
0
r_shownormals
0
can be used to detect wallhacks when watching demos
r_showtris
0
toggles showing of vectors
r_simpleMipMaps
1
r_singleShader
0
r_smp
0
r_stencilbits
0
r_stereo
0
for stereo OpenGL, 3D glasses type thing
r_subdivisions
4
sets number of subdivisions of "curves", increasing makes curves into straights
r_swapInterval
0
r_textureAnisotropy
1.0
set level of anisotropic texture filtering
r_texturebits
0
number of bits for textures, stick to 32 as 16 is hardly better performance
r_textureMode
see:
texture filtering, bilinear = GL_LINEAR_MIPMAP_NEAREST, trilinear = GL_LINEAR_MIPMAP_LINEAR, default: GL_LINEAR_MIPMAP_NEAREST
r_trisColor
see:
sets colour for r_tris, usage: r_triscolor r g b a, default: "1.0 1.0 1.0 1.0"
r_uifullscreen
0
appears functionless in ET, was fog-removal "exploit" in RTCW
r_wolffog
1
enables and disables fog
r_zfar
0
distance for culling distant objects
r_znear
3
distance for culling objects close to player
s_bits
16
sound bits
s_channels
2
sound channels
s_defaultsound
0
s_doppler
1
toggle doppler effect
s_khz
22
sets frequency of the music, very high quality = 44, high = 22, low = 11
s_mixahead
0.2
for mixing audio
s_mixPreStep
0.05
s_musicvolume
0.25
sets volume of the music, multiplier value (0.0 to 1.0)
s_separation
0.5
stereo seperation
s_volume
0.8
sets volume of the game sounds, multiplier value (0.0 to 1.0)
s_wavonly
0
toggles playing only .wav files
ui_autoredirect
0
toggle allowing servers to auto-redirect you to another server when full
ui_browserShowAntilag
0
server browser: selects servers running specific gametypes
ui_browserShowEmptyOrFull
0
server browser: empty or full servers, 0 = both, 1 = only show, 2 = don't show
ui_browserShowETPro
1
server browser: servers running ETPro mod, 0 = both, 1 = only show, 2 = don't show
ui_browserShowFriendlyFire
0
server browser: servers with Friendly Fire, 0 = both, 1 = only show, 2 = don't show
ui_browserShowMaxlives
0
server browser: servers with limited lives, 0 = both, 1 = only show, 2 = don't show
ui_browserShowPasswordProtected
0
server browser: passworded servers, 0 = both, 1 = only show, 2 = don't show
ui_browserShowPunkBuster
0
server browser: PunkBuster servers, 0 = both, 1 = only show, 2 = don't show
ui_browserShowTeamBalanced
0
server browser: servers forcing balanced teams, 0 = both, 1 = only show, 2 = don't show
ui_browserShowWeaponsRestricted
0
server browser: servers with weapon restrictions, 0 = both, 1 = only show, 2 = don't show
ui_joinGameType
-1
server browser: selects servers running specific gametypes, -1 = all, 2 = objective, 3 = stopwatch, 4 = campaign, 5 = last man standing
ui_netSource
1
server browser: selects servers from source, 0 = local, 1 = internet, 2 = favorites
vid_xpos
3
X axis offset for moving the game-screen around
vid_ypos
22
Y axis offset for moving the game-screen around
vm_cgame
0
vm_game
0
vm_ui
0
cm_playerCurveClip
1
devdll
1
logfile
0
toggles saving a logfile
mv_sensitivity
20
pmove_fixed
0
affects game physiscs, see here
pmove_msec
8
affects game physiscs, see here
rate
5000
cap on the connection bandwidth to use, 1000=1KB/s, for 56k use about 4000, broadband 25000
scr_conspeed
3
console speed
sensitivity
5
used for setting the mouse sensitivity
snaps
20
"snapshots" for server to send you
r_ambientScale
forcecvar 0.5
forced to 0.5 in some league configs
r_wolffog
forcecvar 0
forced to 0 in some league configs
r_zfar
forcecvar 0
forced to 0 in some league configs
cg_autoaction
IN 2 7
inside the range from 2 to 7 in some league configs
cg_bobup
IN 0 0.005
inside the range from 0 to 0.005 in some league configs
cg_fov
IN 90 140
inside the range from 90 to 120 in some league configs
cg_shadows
IN 0 1
inside the range from 0 to 1 in some league configs
cl_freelook
EQ 1
equal to 1 in some league configs
cl_maxpackets
EQ 100
equal to 100 in some league configs
cl_pitchspeed
EQ 0
equal to 0 in some league configs
cl_timenudge
EQ 0
equal to 0 in some league configs
cl_yawspeed
EQ 0
equal to 0 in some league configs
com_maxfps
IN 40 125
inside the range from 40 to 125 in some league configs
m_pitch
OUT -0.015 0.015
outside the range from -0.015 0.015 in some league configs
m_yaw
IN -0.022 0.022
inside the range from -0.022 0.022 in some league configs
r_allowextensions
EQ 1
equal to 1 in some league configs
r_ambientScale
EQ 0.5
equal to 0.5 in some league configs
r_ati_fsaa_samples
EQ 0
equal to 0 in some league configs
r_ati_truform_tess
EQ 0
equal to 0 in some league configs
r_clamptoedge
EQ 1
equal to 1 in some league configs
r_colorMipLevels
EQ 0
equal to 0 in some league configs
r_depthbits
IN 24 32
inside the range from 24 to 32 in some league configs
r_detailtextures
EQ 0
equal to 0 in some league configs
r_drawentities
EQ 1
equal to 1 in some league configs
r_drawworld
EQ 1
equal to 1 in some league configs
r_ext_ATI_pntriangles
EQ 0
equal to 0 in some league configs
r_flares
IN 0 1
inside the range from 0 to 1 in some league configs
r_lightmap
EQ 0
equal to 0 in some league configs
r_lodcurveerror
GE 60
greater or equal to 20 in some league configs
r_nv_fogdist_mode
see:
INCLUDE NV GL_EYE_RADIAL_NV (has to include NV GL_EYE_RADIAL_NV)
r_primitives
IN 0 2
inside the range from 0 to 2 in some league configs
r_showmodelbounds
EQ 0
equal to 0 in some league configs
r_showtris
EQ 0
equal to 0 in some league configs
r_subdivisions
IN 1 20
inside the range from 1 to 20 in some league configs
r_znear
EQ 3
equal to 3 in some league configs
rate
EQ 25000
equal to 25000 in some league configs
snaps
EQ 20
equal to 20 in some league configs
Index | HTML color | Characters |
---|---|---|
0 | #000000 | 0 P p ° Ð ð |
1 | #ff0000 | 1 Q q ± Ñ ñ |
2 | #00ff00 | 2 R r ² Ò ò |
3 | #ffff00 | 3 S s ³ Ó ó |
4 | #0000ff | 4 T t Ž Ô ô |
5 | #00ffff | 5 U u µ Õ õ |
6 | #ff00ff | 6 V v ¶ Ö ö |
7 | #ffffff | 7 W w · × ÷ |
8 | #ff7f00 | 8 X x ž Ø ø |
9 | #7f7f7f | 9 Y y ¹ Ù ù |
10 | #bfbfbf | : Z z º Ú ú |
11 | #bfbfbf | ; [ { › Û û |
12 | #007f00 | < \ | Œ Ü ü |
13 | #7f7f00 | = ] } œ Ý ý |
14 | #00007f | > ˆ ~ Ÿ Þ þ |
15 | #7f0000 | ? _ ¿ ß Ÿ ÿ |
16 | #7f3f00 | @ ` À à |
17 | #ff9919 | ! A a ¡ Á á |
18 | #007f7f | " B b ¢ Â â |
19 | #7f007f | # C c £ Ã ã |
20 | #007fff | $ D d € Ä ä |
21 | #7f00ff | % E e ¥ Å å |
22 | #3399cc | & F f Š Æ æ |
23 | #ccffcc | ' G g § Ç ç |
24 | #006633 | ( H h š È è |
25 | #ff0033 | ) I i © É é |
26 | #b21919 | * J j ª Ê ê |
27 | #993300 | + K k « Ë ë |
28 | #cc9933 | , L l ¬ Ì ì |
29 | #999933 | - M m Í í |
30 | #ffffbf | . N n ® Î î |
31 | #ffff7f | / O o ¯ Ï ï |