Wolfenstein - Enemy Territory maps

First of all, I have never made any maps by myself, but I've been contributing to the creation of some maps for the game Wolfenstein - Enemy Territory. This page is dedicated to those maps. I'll provide some information about my contribution to these maps and also here are some screenshots and other information about the following maps:

  • Base12
    Base12 Screenshot #1
  • Base12
    Base12 Screenshot #2
  • Base12
    Base12 Screenshot #3
  • Base12
    Base12 Screenshot #4
  • Base12
    Base12 Screenshot #5

Base12

October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety.

created by TF

antman's contribution:

  • creating the location override database
  • creating the etpro shader fix for custom command map icons
  • creating the alternate mapscript (adds a new spawn when the main gate is blown)
  • play testing and sharing ideas
  • organizing a showmatch
---------------------------------------------------
Basic Information:
---------------------------------------------------

Author : TF
Email address : kermo.r@gmail.com

---------------------------------------------------
Map Information:
---------------------------------------------------

Game : Wolfenstein: Enemy Territory
Title : base12_b6
Filename : base12_b6.pk3
Version : beta6
Release date : 13/02/2007

Installation : Place the base12_b6.pk3 to your etmain folder, select it from the menu 'host server' or
bring down the console and type: /map base12_b6

---------------------------------------------------
Objectives:
---------------------------------------------------

Allied
1. "Destroy the base gate."
2. "Destroy the side entrance."
3. "Capture the forward bunker."
4. "Build a command post"
5. "Steal the keycard."
6. "Destroy the protoype rocket."

Axis
1. "Defend the base gate."
2. "Defend the side entrace."
3. "Defend the forward bunker."
4. "Build a command post"
5. "Defend the keycard."
6. "Defend the protoype rocket."

---------------------------------------------------
Changes since the last version::
---------------------------------------------------

- Allies can spawn also downstairs now in their first spawn (also this room is bigger now)
- Edited terrain
- Some texture changes

---------------------------------------------------
Credits:
---------------------------------------------------

Cptn Triscuit for the keycard model.

Antman for making the location file. (You can find more than 200 location files http://www.antman.info/wolf/etpro/ )

Nedd3h (TOG*Neddie) for helping me with the feedback/suggestions and testing the map.

Higgins for help making the command map.

Project for making the command map more sexy :D

Ifurita for the v2 prefab and help with the forward bunker.

Mistii for the loading image.

Naljamees for all his help.

Piilu for his support.

And all who gave feedback and ideas what to improve.
----------------------------------------------------
Testing
----------------------------------------------------

You can email feedback and suggestions at kermo.r@gmail.com
Thanks :)
                    
Readme Download ( downloads)
  • C2 Missile
    C2 Missile Screenshot #1
  • C2 Missile
    C2 Missile Screenshot #2
  • C2 Missile
    C2 Missile Screenshot #3
  • C2 Missile
    C2 Missile Screenshot #4
  • C2 Missile
    C2 Missile Screenshot #5

C2 Missile

A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching.

created by eiM & xeoxis

antman's contribution:

  • creating the location override database
  • creating the etpro shader fix for custom command map icons
  • play testing and sharing ideas
=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012

Teamsize: 6 vs 6
Map by: eiM & xeoxis

============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory

========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de


===========
=Changelog=
===========
b3 -> b4

- changed right allies attack way in first stage
- enlarged window at flag
- fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
- moved missile a little bit towards the cave
- pushed last axis spawn forward a bit
- reworked broken wall stage3 because of mg abuse
- moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn
- added a little axis-only room on top of new truck area for a last line of defence
- added window agon proposed (smaller version)

b2 -> b3

- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes

b1 -> b2

- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs


a6 -> b1
- too lazy to list all changes tbh :D

a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks


a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture

a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
                    
Readme Download ( downloads)
  • Coast
    Coast Screenshot #1
  • Coast
    Coast Screenshot #2
  • Coast
    Coast Screenshot #3
  • Coast
    Coast Screenshot #4
  • Coast
    Coast Screenshot #5

Coast

The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby.

created by eiM

antman's contribution:

  • creating the location override database
  • helping with the etpro shader fix for custom command map icons
=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name: C2 Missile B4
Version: Beta
Shortname: missile_b4
Release date: 22.02.2012

Teamsize: 6 vs 6
Map by: eiM & xeoxis

============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory

========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de


===========
=Changelog=
===========
b3 -> b4

- changed right allies attack way in first stage
- enlarged window at flag
- fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage
- moved missile a little bit towards the cave
- pushed last axis spawn forward a bit
- reworked broken wall stage3 because of mg abuse
- moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn
- added a little axis-only room on top of new truck area for a last line of defence
- added window agon proposed (smaller version)

b2 -> b3

- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes

b1 -> b2

- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs


a6 -> b1
- too lazy to list all changes tbh :D

a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks


a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture

a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
                    
Readme Download ( downloads)
  • Coast
    Greenland Screenshot #1
  • Coast
    Greenland Screenshot #2
  • Coast
    Greenland Screenshot #3
  • Coast
    Greenland Screenshot #4
  • Coast
    Greenland Screenshot #5

Greenland

Axis have stolen Allies' two secret documents of a secret weapon and hidden those somewhere. Axis tries to do best to defend those documents but Allies have called sniper-ops to get documents back to home!

created by DeSanchez

antman's contribution:

greenland.pk3



Map by DeSanchez
Thanks to Dersaidin helping me with script
Thanks to Vanhaomena planning help
Thanks to secunda doping team testing this
Thanks to antman for locations





contact:
#touppinki / #secondech @ quakenet
                    
Readme Download ( downloads)
  • Coast
    Karsiah Screenshot #1
  • Coast
    Karsiah Screenshot #2
  • Coast
    Karsiah Screenshot #3
  • Coast
    Karsiah Screenshot #4
  • Coast
    Karsiah Screenshot #5

Karsiah TE2

The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.

created by Nenquel

antman's contribution:

  • creating the location override database
  • creating the etpro shader fix for custom command map icons
  • play testing and sharing ideas
Map: Karsiah
Author: Henri 'Nenquel' Karhula
E-Mail: henri.karhula@gmail.com
Date of Release: 28. March 2007 (Karsiah_te2)

--------------------------------------------------------------------------------
Map Information:

Timelimit: 15min
Attacking Team: Allies
Axis Spawntime: 30sec
Allied Spawntime: 20sec

Description: The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there.
The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.

Objectives:
1) Defend/Capture the Old City
2) Defend/Destroy Old City Door
3) Defend/Steal the North Documents
4) Defend/Steal the South Documents
5) Prevent from transmitting/Transmit both Documents at Transmitter.

--------------------------------------------------------------------------------
I want to thank:

SPU9 - for his great support and hosting my map in ET-Cup! =D
Dersaidin - for his great help and advice! (Really - I thank real much!!)
eIM - for little but important help!
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff and Grubah - for critizism and improvement ideas!

--------------------------------------------------------------------------------
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
                    
Readme Download ( downloads)
  • Coast
    Library Screenshot #1
  • Coast
    Library Screenshot #2
  • Coast
    Library Screenshot #3
  • Coast
    Library Screenshot #4
  • Coast
    Library Screenshot #5

Library

The allies have to take over a flag and escort the tank to destroy the generator which will give access to the Library. Steal the secret documents and transmit the strategic view of the surrounding mountains helping the allies forces to coordinate their attacks.

created by BlAcky

antman's contribution:

  • creating the location override database
  • creating the etpro shader fix for custom command map icons
=======================================================
Library (b3)
=======================================================

Author		: BlAcky
Location	: Austria
E-mail		: aowblacky@hotmail.com
IRC		: #Library @Quakenet

Project start   : 01-07-2009
beta 1 release  : 08-02-2012
beta 2 release	: 15-02-2012
beta 3 release	: 21-02-2012



=======================================================
Description
=======================================================

Allies are attacking.

The allies have to take over a flag and escort the tank to destroy the generator which
will give access to the Library. Steal the secret documents and transmit the strategic
view of the surrounding mountains helping the allies forces to coordinate their attacks.
 
Spawntimes:
Axis 30
Allies 20


=======================================================
Thanks
=======================================================

- PZY-Q
- seilbil
- Quarki	
- crush3r		
- attack
- ScaTmaN_
- SPU9
- urtier
- sToWnaGe
- FLoPJEHZ
- zabija
- KRESTi
- Bl4d3
- DerSaidin
- eiM
- R0SS
- TimeN
- antman
- SIMONKINSLER
- Goku
- kikzzzzz



[www.team-aow.de] - for use of their gameservers and their support.
[www.level-designer.de] - for the nice tutorials and their forum.
[www.splashdamage.com] - for making this awesome game.


Thanks to everyone who gave feedback. Your contribution has improved Library immesureably.


=======================================================
Programs used
=======================================================

- Enemy Territory and ETPro
- GtkRadient 1.5.0
- Adobe Photoshop CS3
- Winrar
- Notepad++


=======================================================
Changelog
=======================================================

b1 -> b2

- removed the lower axis-library-entrance
- removed the stairs near the tank-start/gun
- removed the broken table near the transmitter
+ added a door with a little window at the bridge
+ added a ladder near the tank-start/gun
+ added signs to find the right way :)
+ added transmitter and docs icons to the commandmap
+ added a window at the upper axis-library-entrance
+ added some light to dark places of the map
+ added all objective-informations to the limbo-menu
* fixxed the tank-script
* tank-turret is now turning before shooting

b2 -> b3

+ added lamps/lights
+ added details (to the whole map)
+ added sounds (generator, ocean, transmitter)
* changed the skybox
* rebuilt the flag-house
* rebuilt the roadway (1st stage)
* rebuilt the tank-barrier
* bug fix
                    
Readme Download ( downloads)
  • Coast
    Negoshk Screenshot #1
  • Coast
    Negoshk Screenshot #2
  • Coast
    Negoshk Screenshot #3
  • Coast
    Negoshk Screenshot #4
  • Coast
    Negoshk Screenshot #5

Negoshk

The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces planned to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.

created by Nenquel

antman's contribution:

  • creating the location override database
  • creating the etpro shader fix for custom command map icons
  • play testing and sharing ideas
Map: Negoshk
Author: Henri 'Nenquel' Karhula
E-Mail: henri.karhula@gmail.com
Date of Release: 26. May 2007 (Negoshk beta2)

--------------------------------------------------------------------------------
Map Information:

Timelimit: 25min
Attacking Team: Allies
Axis Spawntime: 25sec
Allied Spawntime: 18sec

Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
Therefore the Allied Forces planned to destroy their ammo depots.
To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.

Objectives:
1) Defend/Steal the Tank
2) Escort/Stop the Tank
3) Defend/Blow East Gate
4) Defend/Blow South Gate
5) Defend/Blow Ammo Depot no.1
6) Defend/Blow Ammo Depot no.2
7) Defend/Blow Ammo Depot no.3

--------------------------------------------------------------------------------
I want to thank:

SPU9 - for his great support and hosting!
Dersaidin - for his great help and advice! (Really - I thank you real much!!)
antman - for helping me fixing problems with etpro again! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!

--------------------------------------------------------------------------------
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
                    
Readme Download ( downloads)
  • Coast
    Special Delivery TE Screenshot #1
  • Coast
    Special Delivery TE Screenshot #2
  • Coast
    Special Delivery TE Screenshot #3
  • Coast
    Special Delivery TE Screenshot #4
  • Coast
    Special Delivery TE Screenshot #5

Special Delivery TE

The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.

created by eiM / Snake / jump3r
(original by Apple / GW)

antman's contribution:

= General information =
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name:                Special Delivery TE
Version:             Final
Filename:            sp_delivery_te.pk3
Release date:        25.05.2008

Original map by:     Apple & GW

Modified by:         jump3r & eiM & Snake
E-mail:              jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage:	     http://community.eicher.tv

= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS


= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de


= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround

v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...

te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift

te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights

te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again

te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)

te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)

te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window

te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction

te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug

te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall
                    
Readme Download ( downloads)
  • Coast
    SW Battery Screenshot #1
  • Coast
    SW Battery Screenshot #2
  • Coast
    SW Battery Screenshot #3
  • Coast
    SW Battery Screenshot #4
  • Coast
    SW Battery Screenshot #5

SW Battery

The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

created by eiM
(original by Splash Damage / Activision / ID Software)

antman's contribution:

  • creating the location override database
  • play testing and sharing ideas
  • pushing eiM to finish the map (quote: "Thx to antman & w0nd3r who did pretty much in the last time to push the project even more.")
= General information =
=======================
This map is published under the also in the .pk3 listed License.rtf 
given with the map's sourcefiles. It has been edited to be used for 
competition uses only & not for any commercial or other uses. All
credits & rights belong to the original authors listed in the license.

Wolfenstein: Enemy Territory
Custom multiplayer map

Name:                SW Battery
Published:	     2008.09.5

Modified by:         eiM
E-mail:              aim4r@gmx.net
Homepage:	     http://community.eicher.tv

= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS


= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de

= Changes =
===========

- Allies Beach Spawns outside of water
- Bunker MG is now dynamitible door which leads to bunkers back
- Axis Bunker Spawn is set back a bit
- Axis Spawn at Commandpost until Allies built it
- Backdoor is blowable
- Spawntimes 30/20
- Made some doors wider (bunkerstage)
- fixxed "wallhack" leak at backdoor
- CP Spawn for allies
- Maptime 12
- removed railings
- removed several details due to low fps
- added 2nd way into controls bunker
- added wooden constructible backdoor barrier
- little hole at west bunker for axis to defend the Bunker Door
                    
Readme Download ( downloads)
  • Coast
    Tounine Screenshot #1
  • Coast
    Tounine Screenshot #2
  • Coast
    Tounine Screenshot #3
  • Coast
    Tounine Screenshot #4
  • Coast
    Tounine Screenshot #5

Tounine

The Mareth Line was a system of fortifications built by the French between the towns of Medenine and Gabès in southern Tunisia, prior to World War II. Following the Fall of France and Operation Torch it fell into Axis hands and was used by the Italians and Germans to defend against the British instead. Allies must retake control and capture the secret war documents guarded in a bunker next to Tounine.

created by eiM

antman's contribution:

=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map

Name: Tounine
Version: Beta2
Shortname: tounine_b2
Release date: 20.05.2010

Teamsize: 5 vs 5
Map by: eiM

=========
=Contact=
=========
IRC: #reVeal.et / #et.mapping
Mail: aim4r [at] gmx [dot] net

=============
=Spawnpoints=
=============
Allies:
0 - Autospawn
1 - Hillspawn
2 - Villagespawn
3 - Commandpost
4 - Commandpost
5 - Hillspawn

Axis:
0 - Autospawn
1 - Villagespawn
2 - Villagespawn
3 - Bunkerspawn
4 - Villagespawn

===============
=Thank Goes To=
===============
chosen (mapdesign)
Bio (interior design)
Fendah
draqii
antman
Dersaidin
Seanza (TLR)
Splashdamage

============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad2
Adobe Photoshop CS
Enemy Territory

========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
http://www.antman.info


This map was created as entry for the TLR Mapping Contest.

===========
=CHANGELOG=
===========

====B2====
- added more bunker ways at back axis spawn
- made south/east cave wider
- added transmitter limbo icon
- fixed clipbugs at objectivebunker
                    
Readme Download ( downloads)