ETPro » mapscripts

Here you can find ETPro mapscripts I have collected from various sites. You can find a detailed description of what each of the mapscripts alter in the maps by checking out the README.

  

Name Size Description
[ back ] Parent folder
README.md 18.7 KB README
adlernest.script 14.0 KB Adlernest bugfix script by DerSaidin
adlernest_b7c.script 14.8 KB Adlernest B7c bugfix script by mortis
base12_b6.script 13.7 KB Base12 B6 new spawn script by antman
battery.script 40.5 KB Seawall Battery bugfix script by mortis
battery_4in1.zip 9.3 KB Seawall Battery 4in1 script by Ragnar_40k
braundorf_b4.script 15.2 KB Braundorf B4 bugfix script by Syd
bremen_b2.script 50.3 KB Bremen B2 bugfix script
bulge_beta1.script 75.6 KB Wacht Am Rhein (B1) script by peyote
byzantine-final.script 19.2 KB Byzantine script by peyote
Caen.script 47.9 KB Caen bugfix script by mortis
caen2.script 45.3 KB Caen 2 bugfix script by mortis
caen2.zip 7.3 KB Caen 2 script by Molotov and peyote
castleattack_b5.script 67.2 KB Castleattack beta 5 script by peyote
ctf_well.script 257 B CTF Well brush script by Trash
default.zip 56.9 KB Default map scripts
el_kef_final.script 13.3 KB El Kef Final bugfix script by mortis
etpromapscripts.zip 51.4 KB ET Pro map scripts
et_beach.script 16.6 KB ET Beach Invasion bugfix + new spawn script by mortis
et_beach.zip 3.0 KB ET Beach Invasion bugfix only script by mortis
et_ice.script 13.9 KB Ice bugfix script by DerSaidin
et_mor2.script 32.1 KB Marrakech Streets 2 script by ailmanki
frostbite.script 19.5 KB Frostbite bugfix script by mortis
fueldump.script 117.9 KB Fuel Dump autospawn script by mortis
fueldump_new_icons.zip 6.5 KB Fuel Dump competition version with new command map icons
fueldump_v3.zip 14.0 KB Fuel Dump "Pro" script by mortis
fueldump_v4.zip 14.6 KB Fuel Dump "Pro" II script by mortis
fueldump_v5.zip 15.1 KB Fuel Dump "Pro" III script by mortis
goldrush.script 77.0 KB Gold Rush "roof on Axis Spawn" script by Chruker
HoG_b9.script 32.4 KB Heart of Gold B9 bugfix script by mortis
mlb_daybreak.script 72.8 KB MLB Daybreak script by peyote
mlb_hotchkiss.script 53.8 KB MLB Hotchkiss script by peyote
mml_church_et_v1.script 26.0 KB MML Church v1 bugfix script by peyote
oasis_teamdoor_L_X_spawnroof.zip 6.0 KB Siwa Oasis no teamdoor and Axis spawnroof script by McSteve
oasis_teamdoor_X_spawnroof.zip 5.8 KB Siwa Oasis no teamdoor and Allies/Axis spawnroofs script by McSteve
quicker_fueldump_pro326_b1.zip 23.3 KB Another reduced/accelerated fueldump version by nUllSkillZ
radar.script 28.4 KB Wurzburg Radar bugfix script by DerSaidin
radar2v2.zip 4.3 KB Wurzburg Radar 2v2 script by DerSaidin
raiders.script 59.7 KB Raiders bugfix script by mortis
railgun.script 148.2 KB Rail Gun bugfix script by mortis
railgun_fun.zip 14.4 KB Railgun Fun script by mortis
railgun_fun2.zip 14.6 KB Railgun Fun II script by mortis
railgun_fun_tower.zip 14.9 KB Railgun bugfix + 6 tower spawns script by mortis
railgun_fun_tower2.zip 15.2 KB Railgun Fun IIb + 6 tower spawns script by mortis
railgun_tower.zip 14.7 KB Railgun bugfix + 6 tower spawns + Axis CP spawn script by mortis
rhineland_bridge_4.script 21.9 KB Rhineland Bridge 4 script by peyote
saberpeak_final.script 54.7 KB Saberpeak final bugfix script by mortis
saberpeak_final.zip 8.7 KB Saberpeak final competition version by mortis
sandheli01b.script 10.7 KB Sandheli (01b) bugfix script by antman
snatch2.script 53.3 KB Snatch2 bugfix script by mortis
snatch2.zip 8.3 KB Snatch2 Competition Version - beta1 script by mortis
snatch3.script 55.9 KB Snatch3 Competition Version - beta1 script by mortis (edited by antman)
sos_secret_weapon.script 5.8 KB Secret Weapon bugfix script by KingJackaL
sot_b2.script 12.1 KB Sands of Time (Beta 2) script by peyote
spawnprotectionroofs.zip 89.8 KB Anti spawn-kill roofs scripts by Hirntot
spawnprotection_fueldump_ETPRO326_v2.zip 13.5 KB Spawnprotection Fueldump script by nUllSkillZ
StarGate_1945.script 83.9 KB StarGate 1945 a minor gameplay change script by mortis
stonehenge_koth.script 133 B Stonehenge KOTH script by unknown author
supply.script 76.7 KB Supply Depot bugfix script by mortis
supply.zip 7.6 KB Supply Depot alternate script by mortis
supplydepot.2.1.2007.zip 7.1 KB Supply Depot bugfix script by mortis
supplydepot2.2.1.2007.zip 7.1 KB Supply Depot 2 bugfix script by mortis
supplydepot2_ga.zip 7.1 KB Supply Depot 2 alternate script by mortis
supplydepot_ga.zip 7.1 KB Supply Depot alternate script by mortis
supply_hacabs.zip 8.1 KB Supply Depot health and ammo cabinets script by antman
sw_fueldump.script 120.0 KB SW Fuel Dump updates script by mortis
sw_goldrush_te.script 76.6 KB SW Gold Rush TE bugfix script by DerSaidin
tc_base.script 12.2 KB TC Base bugfix script by DerSaidin
te_valhalla.script 599 B Valhalla script by ReyalP
transmitter.script 41.2 KB Transmitter script by peyote
trmfght_b2.zip 9.5 KB Tramfight b2 bugfix script by mortis
warbell_scriptfix_I.zip 7.7 KB Warbell scriptfix I by McNite
warbell_scriptfix_II.zip 7.9 KB Warbell scriptfix II by McNite
wurttemberg_b4.script 36.3 KB Wurttemberg B4 bugfix script by DerSaidin
xposed.script 58.6 KB X-posed script by SteelRat

README

Here you can find ETPro mapscripts I have collected from various sites. You can find a detailed description of what each of the mapscripts alter in the maps by checking out the details below.

DETAILS

  • adlernest.script by DerSaidin
    This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
  • adlernest_b7c.script by mortis
  • base12_b6.script by antman
    This mapscript adds a new spawn to the supplies hut once the main gate is blown.
  • battery.script by mortis
    Ouroboro found a clipping error/exploit. It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.
  • battery_4in1.zip by Ragnar_40k
  • braundorf_b4.script by Syd
    This script is to prevent 35 second allied-dynamite-plant-but-axis wins bug. This script also prevents you from dying if you fall into the tunnel from a certain spot.
  • bremen_b2.scriptFixed truck is now visible on command map.
  • bulge_beta1.script by peyote
    Adds a forward spawn at Command Post for Axis.
  • byzantine-final.script by peyote
    Alters 2 windows at Axis gold, cannot be destroyed. Get blown away with the door. Also fixes map overtime, the team with more objectives wins or a draw.
  • Caen.script by mortis
    Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
  • caen2.script by mortis
    Fixes MG42 lean + use exploit + Ragnar's pillar exploit fixes.
  • caen2.zip by Molotov and peyote
    Adds a door at final obj until Axis have the tank.
  • castleattack_b5.script by peyote
    Allies do get the forward spawn when the tank exits that building, instead when its at its final destination.
  • ctf_well.script by Trash
    Fixes some brush issues.
  • default.zip
    Includes the default mapscripts for the stock maps.
  • el_kef_final.script by mortis
    This mapscript makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.
  • etpromapscripts.zip
    Default ETPro mapscripts.
  • et_beach.scriptet_beach.script by mortis
    Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
  • et_beach.zip by mortis
    Fixes south beach spawns, many other minor fixes. Fixes wm_endround waitstate.
  • et_ice.script by DerSaidin
    Fixes wm_endround waitstate.
  • et_mor2.script by ailmanki
    Some rooftops are blocked, to fix an unfair advantage.
  • frostbite.script by mortis
    Adjusts wait states and disables speakers when storage wall is destroyed.
  • fueldump.script by mortis
    In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).
  • fueldump_new_icons.zip
    Script that enables the custom command map icons found here: fueldump_custom_icons.pk3
  • fueldump_v3.zip by mortis
    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.
  • fueldump_v4.zip by mortis
    Includes all the same updates as v3 and in addition player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.
  • fueldump_v5.zip by mortis
    Includes all the same updates as v4 and in addition Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
  • goldrush.script by Chruker
    Adds a fakebrush roof on Axis spawn to prevent the spawnkilling with airstrikes.
  • HoG_b9.script by mortis
    This script makes the last 1.9 seconds of HoG_b9 useful! Beta script!
  • mlb_daybreak.script by peyote
    Fixes a bug with the roof teleporter.
  • mlb_hotchkiss.script by peyote
    Removed access to the "secret" rooms. Removed more entities from secret room, made small window door in last allied spawn closed.
  • mml_church_et_v1.script by peyote
    Fixes a bug in the map, where the interior roof can be destroyed - which leads to a hall of mirrors effect. The roof is on left entrance from axis spawn viewed.
  • oasis_teamdoor_L_X_spawnroof.zip by McSteve
    Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers. Also creates a fakebrush roof over Allies old city spawn when the old city wall is blown.
  • oasis_teamdoor_X_spawnroof.zip by McSteve
    Removes the teamdoor at the old city wall (by nUllSkillZ) with an additional fakebrush roof over Axis garrison spawn. Intended to prevent spawn strikes/artys on public servers.
  • quicker_fueldump_pro326_b1.zip by nUllSkillZ
    Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors).
  • radar.script by DerSaidin
    Fixes wm_endround waitstate.
  • radar2v2.zip by DerSaidin
    2v2 version of Radar, no side entrance.
  • raiders.script by mortis
    Fixes oil tank exploits.
  • railgun.script by mortis
    Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.
  • railgun_fun.zip by mortis
    Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.
  • railgun_fun2.zip by mortis
    Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!
  • railgun_fun_tower.zip by mortis
    Same fixes as railgun + 6 tower spawns + Axis CP spawn + 20 min time limit.
  • railgun_fun_tower2.zip by mortis
    Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!
  • railgun_tower.zip by mortis
    Same fixes as railgun + 6 tower spawns.
  • rhineland_bridge_4.script by peyote
    Modifed final objective, instead of the Main Gate, its the guns outside. There are 2 guns like in Oasis, first gives spawn, second wins. Both have to be destroyed. Fixed a minor thing, the dynamite hint was not shown.
  • saberpeak_final.script by mortis
    Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.
  • saberpeak_final.zip by mortis
    Same fixes as saberpeak script and in addition adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone...making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.
  • sandheli01b.script by antman
    Fixes the announcement when the bunker barrier is built.
  • snatch2.script by mortis
    Corrected autospawns, corrected endgame wait states, removed bad TWO and spawns at CP, created correctly working TWO and spawns at CP, made a new autospawn system and added wm_announcements for CP spawn activity.
  • snatch2.zip by mortis
    All MG nests removed, all truck barriers removed (making it parts-truckwall-escape or wallpartstruck-escape), removed bridge, more autospawn tweakage (irrelevant to comp), Allied - Axis spawntimes set to 20/30 instead of 15/30. Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers).
  • snatch3.scriptt by mortis (edited by antman)
    Same changes as snatch2.zip has.
  • sos_secret_weapon.script by KingJackaL
  • sot_b2.script by peyote
    A fix for a place where a player can see through a wall, and gain an unfair advantage.
  • spawnprotectionroofs.zip by Hirntot
    Adds fakebrushes on top of the spawns on stock maps. Intended to prevent spawn strikes/artys on public servers.
  • spawnprotection_fueldump_ETPRO326_v2.zip by nUllSkillZ
    Fueldump with "Loffy" teamdoors.
  • StarGate_1945.script by mortis
    Not really a bugfix but a minor gameplay change. Fixed grammar of the wm_announcements and upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.
  • stonehenge_koth.script
  • supply.script by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
  • supply.zip by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes new satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
  • supplydepot.2.1.2007.zip by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
  • supplydepot2.2.1.2007.zip by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
  • supplydepot2_ga.zip by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
  • supplydepot_ga.zip by mortis
    Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
  • supply_hacabs.zip by antman
    Same fixes as supply.script has and adds health and ammo cabinets when the Allies build the command post.
  • sw_fueldump.script by mortis
    Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defenses can be built.
  • sw_goldrush_te.script by DerSaidin
    Fixes wm_endround waitstate.
  • tc_base.script by DerSaidin
    Fixes wm_endround waitstate.
  • te_valhalla.script by ReyalP
    Fixes the bug that the map was missing an Allied ipi, which causes a fatal spawnpoint not found if the allies actually win.
  • transmitter.script by peyote
    A mapscript which opens a normally always closed tunnel.
  • trmfght_b2.zip by mortis
    Fixes clipping exploit that allowed players to hide in a wall and spam their foes while unseen.
  • warbell_scriptfix_I.zip by McNite
    Restricts the access to the Belltower roof room, sets allied spawntime to 25 secs, faster construction of the bell mechanism, no wait at mapend if Axis win.
  • warbell_scriptfix_II.zip by McNite
    Restricts the access to the Belltower roof room, ammocrate at command post if built by Axis.
  • wurttemberg_b4.script by DerSaidin
    Fixes wm_endround waitstate.
  • xposed.script by SteelRat

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